thunderstep dnd. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. thunderstep dnd

 
 Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builderthunderstep dnd The way I've been doing it is they get an Arcana check (DC is greater the rarer the potion), and if they succeed, they will know if it's probably positive or negative effect

Aasimar are already known to be born of humans and celestial beings, and they've been given a divine purpose by the gods themselves to do good within the planes. Another possible source of Thunder Damage is to include a caster who uses Thunder Damage spells. Here's the relevant rule:. Condition Immunities Charmed, Frightened, Paralyzed, Poisoned. 3環 咒法系. 1. Flight, regeneration, invisibility, reading minds — they all pale in comparison and don’t even come close to the ability to instantly transport from one place to another. Make a melee spell attack against the target. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. You can open a temporary portal between two darkened areas, allowing you to move from one such area to another without crossing the intervening space. See this official ruling on a related spell, Dimension Door: "Only a willing creature can travel with you via dimension door. There are 13 thunder spells in DnD 5e. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. Some are found in dungeons, whereas others might be bought. The target has advantage on Strength checks, and his or her carrying capacity doubles. Roll a d20 at the end of each of your turns for the duration of the spell. The. If you cast this first level spell with the 3rd level slot does the 4d8 damage. No, to both. The condition ends if the grappler is incapacitated (see the condition). You can target multiple creatures with this spell, including creatures more than one size category larger than you. Thunder Step. Casting Time 1 action. Duration Instantaneous. Silvery Barbs SCoC: Extremely powerful, but also very complicated. This is fairly simple since you usually only need to move one creature or the other 5 or 10 feet depending on the grappler’s reach. On the orc’s turn, it steps forward to get revenge. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. My second character is now a bard, just freshly turned lvl 6, so now I'm facing a hard decision. Melee Weapon Attack: +4 to hit, reach 5 ft. Arguably the most powerful reaction spell in D&D 5e, Counterspell can be used to thwart the BBEG’s big plans, save a friend from certain death, and, ironically, can also be used to stop the spell that’s attempting to stop all that from happening. Same plane only. This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. The fey magically teleports up to 30 feet to an unoccupied space it can see. You teleport yourself to an unoccupied space you can see within range. Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within. See my blog post on Silvery Barbs for details on the numerous abuse cases which the spell allows. Sleet Storm. The sphere is weightless and just large enough to contain the creature or object inside. My intention would be to create for DND 5e something like: If you take the Step action, you can move 5 feet to an unoccupied space not in difficult terrain without triggering any opportunity attacks. , climb 20 ft. Feb 28, 2018. But just from a simple "this seems like the intent of the game design" standpoint, a spell that can safely transport you 30 ft. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Dimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. You are free to use any single melee attack you currently have access to at the appropriate range, be it an unarmed strike, a swing of the sword you are currently wielding, a bite of your dragon teeth (if you are a dragon), or the spell attack sting of your lich's paralysing touch. Warlock: The Fathomless. As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. Casting Time: 1 action. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Components V, M. 90 ft range. This is the initial build I came up with which I hope to improve: Eldritch Sniper. Scatter allows the caster to teleport up to five. 240). It isn't much of a combat spell, seeing as it's an action and not a bonus action. If they’re not, there’ll be a big button at the top to sync them. If you click your heels together again, you end the effect. Misty Step. They’re about to storm the manor of one my key npc. Race: Drow Half Elf, ASI: Dexterity, Constitution, Language: Undercommon. Also gives you a free casting of hex, so you don't need to use a spell slot for that either. Lightning Bolt. you can just choose to bring a creature. Wind Step. Dungeons & Dragons has hundreds of spells for characters to choose from. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A wave of thunderous force sweeps out from you. The range of the spell is now 5 feet. 260. ago. I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. The rogue got engulfed by a Gelatinous Cube and I think the wizard has a plan to jump in there to attempt to cast Thunder Step to get them both out. A young prince, Will Kenrith, does his best to reunite the shattered realm, but a return to its former glory seems far off. Blink. The teleportation is half the reason you cast thunder step, so using another spell to get around having to move is like spending two spells to get half of the effect of one. You can also share the power of incarnum with your allies, making you a valuable member of any adventuring group. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. ‘Grapples’, which is relevant for later. This is mainly looking at Wizard. AryaRemembers • 2 yr. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. ), a raven (20 ft. Shield PHB: A fantastic boost to your defenses. Range: 60ft. At Higher Levels. Monster. Otherwise, it's a failure, which means the character or monster. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Elemental Bane – 1. Entangle. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. This Sage Advice thread confirms that the War Caster feat’s third bullet (using spells as opportunity attacks) works with Booming Blade. ; Anti-Hero: After exposure to the cruel world of political intrigue, pretty much all of them have developed a. However, you could ready a thunderstep or dimension door to teleport. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. Casting Thunderstep requires you to take the "cast a spell" action for your turn. Teleportation. First things first; let’s take a look at the. It's a classic "specific vs general" case, which per the PHB, specific always wins. 1st. Podpořte nás na Twitc. . To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. As a player, I recognize that I underrated Misty Step. I'm posting this with the li k to the poll because it got buried in the original post. The person who casts “Scatter” can teleport up to five creatures to a short- to mid-range location. This short-range teleportation spell has become a staple for many character builds, from sneaky rogues to quick-thinking wizards. Some specific tracks have their own terms, so be sure to read the descripti. Follow the quest line. Gust of Wind, Shatter. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunderwave. Dungeons & Dragons 5e Spell (2020): Thunder Step . Coord26673 • 6 yr. On a successful save, the creature takes half as much damage and isn't pushed. With the new 5e book, Tasha's Cauldron of Everything, there exists a new feat, Telekinetic (emphasis mine): You learn to move things with your mind, granting you the following benefits. psycheoptyryx5028. Thunderstep Boots. You shape incarnum into a pair of heavy boots that fit over your feet and any other boots you might wear. Thunder Step. You create a burst of thunderous sound, which can be heard 100 feet away. Personally, I'd take the Xd10 to 2+ creatures and a good chance they won't be catching me again any time soon over 0 damage and the possibility of having to make the same. As with other d20 rolls, apply bonuses and penalties, and compare the total to the DC. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. Misty Step is already plenty good enough, it. Print sheet JSON. You teleport yourself to an unoccupied space you can see within range. 102, emphasis mine) So you've gotten lightning damage type from your ancestry. It’s also available on sorcerer, warlock, and wizard classes. Thunderstep: You teleport yourself to an unoccupied space you can see within range. To further the absurdity, by RAW, misty step cannot carry objects at all, so you arrive at your destination naked, leaving your equipment behind. Challenge 2 (450 XP) Proficiency Bonus +2. 雷霆步 [Thunder Step] XGE. In some courts, the final step to becoming a knight involves being judged by that court’s relic. The map of the Thunder Cliffs Caves represents the cave system at low tide. Why Aasimar is the Best Race for Divine Soul Sorcerers. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Despite the darkness, her yuan-ti pureblood heritage allowed her to make. The blade cracks with a thunderous roar and vibrations in the air surround the orc. 2. Charge. The duration of this spell is instantaneous and casting time 1 action. DM • 4 yr. Share. Matt200288 Matt200288. You create a burst of thunderous sound that can be heard up to 100 feet away. The Fighter watched from the sidelines and said, “I don’t know if this counts as god’s mercy,” as another severed devil arm went flying. Misty Steps spell description is as follows;©2017 Wizards of the Coast LLC 3 understand their secrets. The Antimagic Field is like an aura - it's centred on the caster and follows them. A Complete Guide to Playing a Tempest Cleric in 5e D&D. Misty Step is a bonus action, so you can attack and teleport in the same round. CryptoOutside of that, the DM has discretion to how destructible objects are. The spell moves Victor 10'. Best Classes for Thunder Damage Spells. Casting Time 1 standard action Components V, S. Join. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. It’s also available on sorcerer, warlock, and wizard classes. Similarly, the globe can be picked up and moved by other creatures. Forcecage calls out teleportation specifically, so you have to make the charisma saving throw before using Misty Step. I was wondering what other spell scrolls might be worth keeping in my back pocket. RaW: No, it does not create an attack of opportunity for you or any of your allies. Each creature under the cloud. You teleport yourself to an unoccupied space you can see within range. Moreover, you can cast one of your cantrips in place of one of those attacks. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. 2 Class Features. School evocation [earth]; Level bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. 5 more hours until the poll closes. It requires vocal and somatic components and takes a bonus action to cast. Artificers bring a unique flavor to the table regarding thunder magic, combining their knack for invention with aural force to unleash a bevy of thunder spells that are as clever as they are potent. Thunder Step Spells Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 4. However, forcecage has also that second clause. If we look at the Range section of the PHB we see this: Spells, such as the shield spell, affect only you. 4 Thundering Backslash. Last update: August 23, 2022. Each creature within this sphere must make a DC 17 dex save, taking (10d6) lightning damage on a failed to save and being knocked prone, or half as much on a successful save and. . The second quote you have is a clear indicator that teleportation spells are handled differently. The thunder can. Feb 28, 2018. You attempt to interrupt a creature in the process of casting a spell. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Storm Step. Thunder Step. 1. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. Posted on July 30, 2023 by Matt Zane. Thunderstep is solid, and a great way to get out of dodge when things get dicey (and rescue a friend whilst you are at it). 1st Level. The spell does exactly what it says. Beau and Nott focus on. "First, you decide what perceivable circumstance will trigger your reaction. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. Casting time: 1 Action. This means it is quick, unlike most Actions which are considered to take 6 seconds, a Bonus Action, to my understanding, is faster than that. You can see through a window. Therefore, you can teleport there with Misty Step. You shut down another spell as it’s being cast, and their spell simply fizzles out into nothing. The game organizes the chaos of combat into a cycle of rounds and turns. *Heartripper* (lvl2 necromancy) is also really strong and then I also have *Thunderstep* (lvl3 conjuration). They flit around you to a distance of 15 feet for the duration. Thunderstep effects creatures in an area of effect. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. dnd-5e. If you don’t land at the end of this flight, you fall unless you have. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. You teleport yourself from your current location to any other spot within range. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Use the Party Toolbox to manage multiple parties. What are the official spells (published materials only) that can be used by characters to teleport both themselves and others in Fifth edition Dungeons & Dragons? Which classes can cast them and at what level? If appropriate, what is the limit to the distance that can be teleported using them? How many companions can accompany the caster? b) Thunderstep 90 ft away, deal damage to everyone who had been surrounding you and still have your full movement, if you feel that being up to 90 ft away wasn't sufficient. Frightened. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. I figured thunderstep wasn't something I'd need often, but something that could be a real life saver in the right moment. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. The target must make a Dexterity saving throw. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. “How much longer do you guess…雷霆步 Thunder Step. Range: 90 feet. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. It specifies ‘attaches’ vs. Getting out of a grapple is easier than getting out of the Bands and thus I do not think the argument holds up that because you can escape one, you should be able to. If the target is wearing metal armor, you get advantage on the attack roll. so fear would be 100% ticking crowd control, while thunder step would help with injured allies until i multiclass divine soul in 2 levels. Duration: Instantaneous. There are no reaction spells that allow a teleport. Upon casting the spell, the caster could. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Any equipment it is wearing or carrying isn't transformed. To put it simply, lightning damage is electric damage, either from bolts from the skies themselves to electrified traps set up by cunning engineers. It can be free floating or resting on a solid surface. There are others, such as freedom of movement or telekineses etc but those can do a ton of things, the teleports are the real meat. Swords, axes, and monsters’ claws deal slashing damage. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. All Deaths Final: Nobody in the cast has plot armor. Thunderstep is a good spell in the right. save or take 3d10 thunder damage. Thunder Step, 3rd level Conjuration (Wizard, Sorcerer, Warlock). Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?dnd-5e; teleportation; tomb-of-annihilation; tactics; Share. I have Xanathars guide, compendium and otherwise, and can find it the compendium, but it's. This combo works just fine, but it's more of an anti-combo really. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. No mention of thunder. Members Online •. It manifests in an unoccupied space that you can see within range. Lightning Bolt. → Sorts D&D 5e. besides booming blade shocking grasp, and chromatic orb are there any spells that do thunder/lightning damage with attack rolls? Call lightning, Lightning bolt, Shatter, Thunderwave, Thunder Step, Storm Sphere, and Chain Lightning are all save spells. The condition ends if the Grappler is incapacitated (see the condition). These spells have a range of self. You can avoid provoking an opportunity Attack by taking the Disengage action. As a point of clarification for this post, I'm just trying to figure out if it's actually possible to take an enemy's item directly from them during combat, all in the scope of one turn. On a failed save, a. If you’re interested in doing your best blue MTG player impression in 5th. Warlock. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Make a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. The lightning ignites flammable objects in the area. You teleport yourself to an unoccupied space you can see within range. You learn additional storm mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Storm Mage table. First level you can start off with a bunch of stuff. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. TheSilencedScream • 5 yr. Flamethrower Chainsaw Guitar (5e Equipment) Weapon (glaive/instrument), Legendary (requires attunement) This item functions as both a musical instrument and a martial weapon. Range: 90 feet. I think sleet storm has the potential to be up there with fireball. Can circumstance is: if i saw a Powerful attack or spell that would kill me activate thunder step to a far safe point? Like: if im on 7hp and i saw an attack on me. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Le sort foulee tonitruante pour D&D 5e. Even if you Misty Step and move a normal distance, the enemy you ran from will have to Dash on. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. The pennant has the. A. Cause fear is a great spell to break a grapple. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Movement (30ft) + Dash Action (30ft) + Expeditious Retreat Bonus Action (30ft) = 90ft. None. ©2023 Wizards. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. You project a phantasmal image of a creature’s worst fears. , one creature. Immediately after you disappear, a second spell triggers and affect all targets accordingly to the specific triggered spell. #3. Range: Self. If you start your turn in an area of dim light or darkness, you can open a portal to another area of dim light or darkness within range and transport yourself to that spot. 3 Conjuration. ©2023 Wizards. You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity. 11. This gadget emits a screeching wave of sound in a 30-foot cone originating from. It also helped that I was able to get a discount on it, since we just saved the local economy by clearing their mines of a curse. Thunder Step. Misty Step allows you to teleport to a location of your choice. When you're each on the ground that's not “pushing”, that's “throwing”, and the ability to push someone doesn't grant the ability to throw them upwards. Area 60-ft. On a failed save, the creature takes 1d6 thunder damage. Why is Thunderstep listed for Wizards, Sorcerers, and Warlocks? Xanathar's does not have it being available for Warlocks. Business, Economics, and Finance. These are common misreadings or misinterpretations of the spell’s range. In addition, you can jump three times the normal distance, though you can't jump farther. To make an ability check, roll a d20 and add the relevant ability modifier. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Misty step targets yourself. The easiest and most likely way to break a grapple is by moving the grappler and their target apart. Casting Time: 1 action. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. Components: V, S, M (an object with the image of a dragon engraved on it, worth at least 500 gp) Duration: Concentration, up to 1 hour. 240). The duration of this spell is instantaneous and casting time 1 action. On a failed save, the creature takes 1d6 thunder damage. It doesn't! ". Spells of utility tend to be very usefull buffing your party and debuffing your enemys, and with bardic inspiration is even better. Yes, you can avoid fall damage using Misty Step by casting it on the round you would have crashed into the ground. Each creature in the line must make a Dexterity saving throw. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. Cat's Grace. Dungeons & Dragons Discussion. At the start of you next turn, and when the spell ends if you are on the. At Higher Levels. Yes. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. Cantrip. As of writing this, there is no official monster who can do this. Though there aren't exactly other spells to compare to, we can look at what you've done. #1 Sep 1, 2020. A tyrannical and supremely devout servant of Talos. Special Traits. DnD weekend at friends' out of state, we did a couple one-shots in the game setting of a module that we did a couple years ago using those characters, those of us who wanted to continue them. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If you shove someone 5' away, they won't be able to reach you anymore and the grapple will end. Thunder Step Spell Guide for 5th Edition. It's very clearly exceeding the normal power levels of a level3 spell. I’m not going to spend a lot of time on Chapter 4, because it’s essentially bonus content. Well the way i see it, you need two things; Defensive spells, and Mobility spells that also do Lightning/Thunder damage. Components: V. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. On a successful save, the creature takes half as much damage and isn’t pushed. • Scenario 2 - A character with 30 speed and downcasted Thunder Step: Movement (30ft) + Thunder Step Action (90ft) = 120ft. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. On a successful save, the creature takes half as much damage and isn't pushed. The legendary soulborn Odravan the Red was known for charging into battle wearing thunderstep boots at the head of a well-trained. Thunder. And spells like Zephyr Strike or Expeditious Retreat, again have quite different usages. Languages --. 5th-level Conjuration. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. In my arsenal i've got *Poison Spray*(10ft range cantrip); you can take *Burning hands* (lvl1 evocation). It granted the wearer the ability to deal. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Spells. Saving Throws Dex +4, Con +9, Wis +4, Cha +3 Damage Immunities lightning, thunder Skills Perception +4 Senses passive Perception 14 Languages – Challenge 13 (10,000 XP). Thunder Step. Here's the relevant rule:. You teleport yourself to an unoccupied space you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. Thunderclaps and lightning burst around the screaming Cleric as he fought through the swarm of devils. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. EFFECT. In the case of Misty Step we look first and see that it's Casting Time is 1 Bonus Action. Thunderclap. 2nd Attack (Thirsting Blade): if a hit, do regular damage, plus Eldritch Smite, plus Sneak Attack,. BlueMoon93 BlueMoon93.