Bg3 can you have multiple spiritual weapons. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Bg3 can you have multiple spiritual weapons

 
 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield)Bg3 can you have multiple spiritual weapons  And Spiritual Weapon

Re: Thrown Weapons and Extra Attack. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Spiritual Weapon is a Level 2 Evocation Spell. wiki. - Top - End - #6. If you eschew the shield in favor of wording the. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. However, the light cleric gets access to flaming sphere as a domain spell, which is a similar bonus action damaging effect. I think the issue is Starfield is intending to be on plenty more consoles then BG3, so the playerbase of BG3 is funneled straight into Steam so you can end up with these huge consecutive play numbers. This mace offers 1d6+6 bludgeoning damage, an. Next go to recycle bin and restore the patch3. There are several different types of weapons that have the Thrown keyword in BG3. Each time you attack with the weapon, you expend one piece of ammunition. At higher levels, though, it really adds little value. Seline's Spear of Night, Shar's Spear of Evening. 144. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. Next, the Nyrulna Trident. ; Druid – Circle of the Land with the Grassland or Arctic Spell Circle at Level 5. If you have hex active, then you can dual wield shortswords (as an wood elf) for 4d6 damage +3 damage (+6 damage at present due to the bug). 1. Long Rest and. Prepared Spells: You can prepare three spells before starting the new adventure. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. use the bellows so it glows red hot. There is no restriction saying how many you can have out. You also add the corresponding bonuses (+1, +2, etc. That's minimum $48 million earned. And here’s where you can expect to find the Orphic Hammer fast in BG3: Agree to Raphael’s proposal or steal it in the House of Hope. lsx file on this line for level 2 spells. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). Rare +1 Longsword, Scimitar, or Mace. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. It can be summoned at range, meaning you can plop it down right on the enemy backline, making any close-by archer or mage threatened and have disadvantage on ranged attacks. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. The Monk in BG3 is a class that utilizes very few weapon and armor choices but provides. Or to set oil on fire. Mimics can steal your equipped weapons (you need to loot it back from their corpse so avoid pushing them off the cliff) or maybe your characters were disarmed during battle by a Disarming Attack or the Heat Metal spell. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. Best Background. The Red Queen. Great Weapon Master is quite funny, though. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. Equipping a new weapon from your inventory in combat now costs an action. Spread thin: The Tempest Domain Cleric is a good melee fighter, but it isn't the best. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Fun fact: you can use spiritual weapon to activate levers by attacking them. Jekko Jul 21 @ 9:20am. playing BG3 made me realise why clerics are expected to be using weapons. Joined: Feb 2022. r/buffalobills. Light Hammer. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. This is good at later levels when we get access to gear and advanced spells. Description. Join. Orphic Hammer. Trident. Screenshot by Pro Game Guides. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. You can still take damage from area spells. Make sure you pick Pact of the Blade at level 2 of course. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. #6. This spell is quite a powerful one; it brings a floating weapon into battle that can be used to trigger advantage, which can be helpful with characters like Astarion , who will be able to use his sneak attacks for extra damage. If you do not, the weapon continues to attack the previous round’s target. This takes after 5E. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Main article: Enchanted item. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). Baldur’s Gate 3 – perhaps the most expansive and ambitious CRPG ever made – is now out of early access, and the absurd amount of choice and consequence on offer have driven it to the top of Steam’s bestseller charts. As a Bonus Action on Your Turn, you can move the weapon up to 20 feet and repeat the Attack against a creature within 5 feet of it. Level 5 – 8: +3. Fun fact: you can use spiritual weapon to activate levers by attacking them. Another limit can be the. While the damage isn't high, it's at least Force type, so usually irresistible. Which classes have the Spiritual Weapon: Spear spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have. In the PHB sneak attack is limited to finesse or ranged weapons. Lack of spiritual weapon is noticeable with their current action economy. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. With your monk bonus action, use patient defense so all attack rolls have disadvantage on you. BG3 has a problem - Many of the 'unique' magical. As a cleric main in both tabletop. Only one Spiritual Weapon may be summoned at any time. Additionally, you can cast the spell using a bonus action, and the cleric usually doesn't have many opportunities to use his bonus action. Physical. If your conversations with the NPC are. Weapons come with a "special attack". You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. Also it didn’t clarify the 76 yards and 50 yards in the video so I assume it’s the horizontal distance and vertical height of. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. It receives the following Class Action: Greataxe Slash: Cleave into your target with your mighty head. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. Location: The Mind Flayer Colony at the end of Act 2. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. Besides that, the spell is also commonly found in scroll form. Inner Peace, Outer Rage: Barbarian 8/Monk 4. You can NOT use your action to make an attack with a spiritual weapon. I am very confused how I'm supposed to hit the wall with. But it seems to get skipped almost (or maybe always) on the first round through initiative. 25K Online. Mikaleus • DRUID • 3 yr. Fixed Spiritual Weapon and Spirit Guardian receiving a to-hit bonus in Tactician Mode. Resistant to Radiant. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the. Contents. - Spiritual weapon is the obvious one missing from the cleric list. There's also multiple interactive sections that you can see when you. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. If you have two bonus actions, then you. 2K. Description. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Maybe I calculated wrong but it’s more reasonable than the Tiktok video. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. I believe the game defaults to automatically attacking with both. How to unlock Opportunity Attack. This is an important quest item as it’s the only weapon. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. You cannot duel wield with a longsword in 5e. Weapon Enchantment: +1. talivus • 46 min. go into turn based mode when attempting to use the forge, you want the lava to go away while in turn base mode. Others can choose to ignore them. Ammunition. I'm pretty sure that crafting more than one weapon is unintended, so enjoy while it lasts! Just keep up the combination menu once you are done with your firs. Sussur. Or to explode Oil/Liquor barrells in combat. ago. However, you must be disguised before equipping the weapon for this to work. This is because there is a huge number of healing synergy items in BG3, making her heals restore health. Multiclassing in Baldur’s Gate 3 is as simple as reaching Level 2, navigating to the top right of your level up summary screen, and clicking the Add Class button. The strongest build for Shadowheart is a Life Domain Cleric Build. Damage: 1d8 + 1. 5m: Fleshrender: 1d6+2 Piercing:when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. BG3 is the third main game in the Baldur's Gate series. Thank you for posting to r/BaldursGate3! Please be sure to follow our sub's rules, and also check out our FAQ post for information regarding our community wiki, creating builds, and other general questions. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. It's too high a slot for something that requires an attack role every round and can easily be lost. Lathander's Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. It's a great way to make your summoned weapon a tanky distraction. You are also able to cast a second. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. Why? Because: "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are. ago. " So it's literally how Expertise works in 5e. Summon a floating, spectral Greatsword that attacks your enemies alongside you. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. It such bad movement range that it can't ever catch up to any enemies if they have a. Divine Intervention is acquired when your Cleric hits Level 10. Choke points and locations your enemies HAVE to move to are also great places to summon it. Longbow. Join. . It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. Baldur's Gate 3. • 3 yr. OP was specifically referencing a 4th-level fighter. Thats 3-4d8 per spell level. Meanwhile. 38 Adorable-Strings • 3 mo. ) to any attack and damage rolls made with this weapon. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Properties Cost: Action + Channel Oath Charge Details. Healing midcombat is the most useless thing you can do in DnD 5e and of course in BG3. Keep in mind, most objects thrown are unlikely to damage enemies as these weapons do. The best Bard multiclass options in BG3. Martial Weapons, on the other hand, are more specialized weapons that require additional training to be able to use efficiently. This combines with the Finesse property: if you throw. Unfortunately, spears don't see much use outside of monks in 5th edition; just the nature of the beast. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Markoheshkir, Nyrulna. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. Your character can typically have one melee weapon and one ranged weapon equipped, like a great sword and crossbow. Cantrips are simple but useful spells in BG3 that you can use repeatedly. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. Sussur Dagger recipe – Dagger x1, Sussur Bark x1. The other of course is feats but every class gets those. Weapons. Classes. You can attack as normal. Far more powerful, and, as befits a Legendary weapon of its stature, you can only get it much later in the game – during Act 3. Place the Blood of Lathander on an altar. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. The Red Knight's Final Stratagem. to most of them). Damn shows you've never played d&d 5e in your life lol. A few less +1 weapons. Spiritual weapon is a spell that only does exactly what it says it does. My druid has 1. A spear is a simple weapon, meaning that it can be used by classes with less training. Handaxe. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Login Register Spells. When cast at 4th level, the base damage is 2d8, and when cast at 5th it could be 2. 10 turnsSummon a floating, spectral Spear that attacks your enemies alongside you. On BG1, there are no summon limit. It’s best to summon it where you want it to be initially. Update coming eventually. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. Spiritual weapon can't jump, so feels clunky. And it's unreasonably weighted toward +1 daggers. I've tried reloading, restarting the game, changing between ranged and melee, changing my main weapon (a 2 handed spear) to something else (a 1 handed sword) and then back and I've tried attacking. While the damage isn't high, it's at least Force type, so usually irresistible. You should be using your bonus action for multiple attacks with your weapon. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Archived post. There's ways it can definitely mesh, tho you may be bonus action starved like being unable. Share. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. Some of the guide's formatting may reflect this transition. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Baldur's Gate 3. You need to accept Larian is doing whatever it wants with the rule set, balance be damned. Gust of Wind. Thus, when cast at 3rd level, you could have spiritual weapon do 1. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Act 1 - Spoilers. Instant/quick short rests, and only two short rests per long rest. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. You can also take some other Action during your turn on round 1, beyond using your bonus action to cast spiritual weapon. It doesn't scale great, the damage isn't meaningful at this level, and the 20ft speed on it is actually crippling as you have enemies at this level that have a lot more mobility and ways to get away from it. Hellflame Cleave: Spew hellish flames and strike your foes. Yes. you must use a finesse weapon and have either Advantage or an Ally within melee range of the enemy to do a sneak attack Finesse weapons are Daggers, Rapiers, Scimitars and Shortswords none of which you can two-hand sorry. Sentinel : Can make reaction tracks if a close-range ally takes a. Duration: 10 turns. Shapeshifter’s. No the Feat Two Weapon Fighting dont Stack, when you have gloves use another feat or When you have hte Feat use other Cloves. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Equipping this weapon gives you Immunity to falling damage. Martial weapons like rapiers and glaives have higher damage and better traits, but only fighters or similar classes can wield them effectively. Showing 1 - 7 of 7 comments. Range/distance in BG3 is compressed - i. Edit: Keep in mind, Great Weapon Master also says "when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. 4. Nyrulna. TheOvershear • 3 yr. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. It's a must-take for melee combat clerics. but Level 5 Wyll can Eldritch Blast them to hells especially if. When used as a Coating, the Serpent Fang Toxin grants an additional 1d6 Poison Damage to active weapons that land. Once it's turn comes around you can control it like another character. As of writing, the Game8 team has confirmed the existence of 13 Legendary Weapons in Baldur's Gate 3. Longswords are versatile, meaning you don’t need to carry multiple weapons to change your setup. I have the gloves of uninhibited kushigo that add 1d4 with throw attacks 🤔🤔 hmmmmmm I'd already thought of a thrown weapon build for karlach, and this. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). Goddamnit. Took me 91 minutes to reach level 3 on a light life cleric, Domain spells at level 3 are Lesser Restoration and Aid. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourSimple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. "A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. Then add ranger beast companion and familiar and you’ve got a small army going by the time you rock up to Last Light. The simple answer is; so they have something different to target. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. That's what I thought, but figured it couldn't hurt to ask, and hope I was wrong, lol. New comments cannot be posted and votes cannot be cast. It's correct within the context of the question. What more would you expect from a second level spell that can't be upcast. The forge can bug out. While the damage isn't high, it's at least Force type, so usually irresistible. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or simply survive and do damage in the meantime. Top 1%. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Read on to learn more about this spell, its effect, range, and duration, as. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Spells which create a damaging effect at a point in space (like Fireball) or affect a character directly (like Hold Person) do not require an Attack Roll, but often. pak. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. You. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. Spiritual Weapon: At level 3, the War Domain Cleric gains. On average you’re probably attacking 3-4 times with SW per combat. In BG3 you can sneak attack with anything. Other characters may hold items that let you talk to animals. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. Due to how immunities to enchanments are handled, this does. This is a lot more than you think. Here are the steps you can follow to use the Send To Camp option directly: Open up your inventory by pressing I on your keyboard. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Spiritual weapon deals: (1d8+5) * 0. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Once you do that, you can export the game files, and find the Weapon. Allows you to cast Planar Ally: Cambion once per Long Rest. The back is a much more static place to anchor a weapon compared to the hip. Creatures. Burnished Ring is a Very Rare ring in BG3 and has the Paralyzing Ray effect. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. The Adamantine Forge is a complex device that requires Mithral Ore and a Mould of whatever weapon or armor you want to make. I only see one option in the action menu, and it's the summon. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. main135s • 7 min. Here are the types of spells in Baldur’s Gate 3. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Fear is really good if you can catch at least three in the cone. Potent Spellcasting problem. Does choosing a specific Spiritual Weapon matter? Of the 6 weapons that can be chosen, are they any different other than appearance? 2 do piercing dmg 2 do slashing and 2. 25K Online. Its spells are mostly not weapon-focused, so at times, it might feel like the subclass is good for many things but doesn't excel at any. Cleric spells to use often include magic like Bless for attack rolls, Spiritual Weapon for consistent damage to far-away targets, and Spiritual Guardians for melee. Your progression is all about your character's. Per page: 15 30 50. Eldritch Knight. Ctrl+3: lighten the screen. Us, 3. You only have two feats, so focus on dealing multiple instances of damage. Mask of the Shapeshifter. 65 = 6. 4. You can choose between several different weapons, and each has a different Weapon Action. That's not even counting the fighting style bonuses. On 3. ago. You can make wisdom and intelligence your dump stats. . Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. 5e, the rule is. Though of course it will help you to make any kind of Weapon and Armour mod. Second Wind and Lay on Hands healing amounts now correctly scale with class level rather than overall. There are no weapons in the game that have the „heavy“ property. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. Then cast 'Withering' spell on the Solar lance to remove grass from it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Throughout the game, players will meet possible NPCs that can be. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. ResolveLeather. Here’s a list of potential Baldur’s Gate 3 console commands: Ctrl+1: change paper doll armour type. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. I calculated the josh allen throw at about 88. " So the thought is to make your summons tankier but. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. [UnpackedData>Shared>Public>Shared>Stats>Generated>Data] Typical weapon entry might look like this: new entry "WPN_Longsword". Yes! In Baldur’s Gate 3, you have the freedom to respec not only your chosen protagonist’s class but also that of your playable companions and pre-authored Origin characters. Worth saying, because a lot of the commentators have claimed that they are indestructible. Multiclass Guide - create amazing builds! - Baldur's Gate 3 (BG3) This post will go in-depth on Multicalssing in Baldur's Gate 3. So I'd assume you can only use Cha for one weapon. ago. So first turn casting SW would get your normal wisdom + Prof bonus, but after being polymorphed and using your BA to attack with it would be new Wis + Prof. Opportunity Attack Tips & Notes. Spiritual Weapon.