Dark souls 2 stat soft caps. Dexterity: First Soft Cap: 50 — 1-2 Dexterity increase; Max Level Cap: 99 — 0-1 Dexterity increases until the hard cap is reached. Dark souls 2 stat soft caps

 
 Dexterity: First Soft Cap: 50 — 1-2 Dexterity increase; Max Level Cap: 99 — 0-1 Dexterity increases until the hard cap is reachedDark souls 2 stat soft caps Vitality has a soft cap at 30 and 50

There are several rings in the game that can increase your equipment load. MetaCap is a tool for Dark Souls 2 that effectively caps your soul memory at a SM appropriate for your Soul Level. guess that's why I only get like 20 halth when I. MetaCap is designed to essentially balance the playing field for players. EDIT: Some clarification about soft caps. They're called diminishing returns, and they're simply a part of stats/leveling in Dark Souls, and are logically arguable as a means of making leveling easier early on, while also encouraging leveling other stats as well. I could level Resistance to 99 in Dark Souls I and claim that it helped me defeat the game. 5% better than that. Does anyone know the soft cap for each stat? For those who don't know what I mean, it's the number at which each additional point you add to the stat starts. Albedo_Piazolla (Topic Creator) 7 years ago #5. Date Posted: Sep 8, 2015 @ 6:46pm. Hexes deal dark elemental damage and offer a good. up until you hit the soft caps and it goes all wonky. Staves are the main catalyst for casting Sorceries. #1. 50 VIG. Its more based on the grading on the weapon, if you have a S dex weapon you can have 99 dex and it would be used, I think. *When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Sep 8, 2015 @ 6:58pm. If a weapon inflicts innate Fire or Dark damage, like the Gargoyle Flame Spear and Dark Hand, Faith will improve the respective elemental damage, alongside Intelligence, to a soft-cap of 40 for each stat. 5 or 1. Dark Souls II: Scholar of the First Sin. Hard cap is where it downright becomes absolutely minimal, and isn't very useful to continue putting points into after that point. 3: 31 to 50 +0. Stun-locked: being staggered continously. Attunement is more useful than Adaptability. ATN : doesn't really have a softcap or hardcap but you should ALWAYS have at least 30 ATN with a mage build this is where you should stop but you can go for more if you wish. Past the soft caps the returns are near zero, except for endurance where you don't get more stamina but you do get more weight you can carry. 6 up to 25, dips to 1 but increases to giving 1. Dark Souls 3: 8 Best Dexterity Weapons. 2. Agility Formula Testing: t26555/agility-formula-testing/. Between 115 and 126 Casting Speed rises by 1 for same amount as above. I thought so too. 57 stamina. 87 Agility - 5 frames. Additionally, Faith and Int both soft cap at 40, however, in order to cast all miracles, hexes, and sorceries, 65 Faith and 63 Int is required. 5 when 2 handing, so 27 str can get you equivalent 40 2-handing. Instead of using a Homeward Bone, the Homeward miracle lets players teleport to the last used bonfire. Amount. ago. Attunement softcap is 40 and is pointless going above. Equip Load is primarily governed by Endurance, increasing linearly up to 139 at 99 Endurance (no soft cap; see table below). Equipment. So you'll forgive me for forgetting that not every single stat in every single game soft caps at around 25. The Pursuer is a boss in Dark Souls 2. 2: 51 to 99 +0. Endurance - Stamina gains hard cap at 40, equip. 0 coins. To read the full article by Ryan Thomas Bams. For example, the first Soft Cap for the S scale is 30 instead of 49. 40/40 it's best for pyros. Dark Souls 2 possui uma quantidade maior de stats e parte deles mudaram seus efeitos do primeiro jogo, portanto é interessante tentar “apagar” da mente o que se sabia no primeiro título. Each time. Drunk N' Deadly Aug 5, 2013 @ 6:51am. hard caps are where you gain next to nothing going past that point hard caps are at 40-50 depending on stat, never go past hard caps Dark - scales off the lower of Int or Fth. STRENGHT: Soft cap 40, 60 hard cap. A Fandom user · 3/22/2014. Get 30 dex and magic each for the hard caps on ninjutsu and onmyo capacity. Attributes can be increased by assigning points into them when Leveling Up. It's definitely doable, but it feels like a slog. You need to reach the fog gate behind the waterfall. Thus players go to sixty which is the actual softcap, even melee hybrids need 60 for weapon buffs to be worth it. These soft caps mean that when you level up a stat past a certain point, you won't get as much benefit as you did when your stat was lower. If you're currently running a Dex build stick with the Dex and keep leveling it, you'll get returns after the soft caps until you hit the hard caps which I think are 60-70 for most stats. Example: 40 Intelligence and 20. Innate Dark Defense caps at 200 points, when both stats are at 99. Attribute governing number of spells that can be attuned and the number of casts per spell. For other uses, see Endurance (disambiguation). Strength (soft cap: 20 & 40) - There are 2 kinds of build: Strength, and Dexterity. mack0409 • 10 yr. So let's say you have a club. Endurance is reduces to 1 stamina per level at 20. Bewitched Alonne Sword is a weapon in Dark Souls 2. Attunement. Ever since Dark Souls 2 came out there has always been an arguement debate of the cap # and no one ever actually proven what the soft cap was, so I go by the URL site above ^^ Cstriker01 8 years ago #3Updated: 22 Nov 2022 19:56. Faith - scales from FAITH and FAITH alone, soft caps at 20 hard caps at 40/50. Changing your build can also give you a lot more damage, and your other stats can allow you more freedom in your build choice (more END and VIT so you can power stance and deal mopre damage, more ATT and INT/FTH so you can use a variety of spells or weapon buffs, etc. One with a soft cap at 40, one with a soft cap at 45, and one with a soft cap at 60. Members Online • ArcaneAzmadi . Haven't looked at their damage stats though. There are several soft caps, but generally speaking, for the best benefit for your points, you'd want 40 in str and dex, 30 in int and faith both for dark, a total of 60 for int and faith both for fire, 50 for pure int and 50 for pure faith. So it had a linear growth, unlike most other stats. The First Dragon Ring takes 10 Awestones to get and isn't very good. A community dedicated to everything about Dark Souls 3. There's no softcaps for offensive stats. Fire Bonus. Business, Economics, and Finance. Dark Souls 2 boasts a huge roster of deadly bosses. PSN: MCC1701. That's. Quand à confondre soft et hard, au vu de ce que j'ai compulsé sur Demon's Souls, Darks Souls, Darks Souls 2, Bloodborne et Dark Souls 3 nous sommes nombreux à avoir ces acceptations de ces. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Soul level itself is not responsible for defenses, but rather the total amount of stats. Adap. The soft caps present in Dark Souls' stat leveling system have returned for Elden Ring, and knowing what they are can give players an advantage. 14. Attunement is generally raised to 20-25 if you don't. Description. 76561198393487925 Oct 1, 2017 @ 12:48am. In this game, health points are negligable. atunement slot 1 at 10, slot 2 at 13, slot 3 at 16, slot 4 at 20, slot 5 at 25. DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. My question is, I can’t remember if there’s stat break points or soft caps in this game or not. I usually get my damage stat to 40 soon as I can then upgrade stats like health, stamina and vitality to whatever feels comfortable. guess that's why I only get like 20 halth when I. For example: For lower stats (from 10 - 40) points/level increase most, but once it reaches the soft cap at 40, it will start to slow down. Simply put, once the soft cap is reached, the player will see. There aren't as many in DS1 as in 2. 8 DMG per level over 50 STR; So the "Soft Level" for Strength would be level 40, being. Pyro soft caps and a combined 60 for INT/FTH. The values at which these diminishing returns begin are referred to as soft-caps or breakpoints. NFL. Catalysts that specialize in casting Dark spells like Izalith Staff and Sunless Talisman increase in effectiveness up to 45 Intelligence and 45 Faith. 3 BNS per level until 30 INT+FTH. Going for a full Dex/STR ninjutsu build, and loving it so far. The soft cap for faith bonuses appears to be at 40 faith. Intelligence and faith are dependent on the catalyst. Almost every build is either of these stats. 75 BNS per level over 30 INT+FTH. If you like zwei, it's pretty good to level up strength with vitality and endurance at the same time until you reach 40 with all of them. you may get like +5~6 bleed going from 10 to 40 luck. Basically, unless something requires over 40. 40 end is hard cap for stamina (no more stamina after that), but carry weight keeps going up with no soft cap. g. Before 20 total INT + FTH gains are at about 2. The soft cap is around 20 or something, the hard cap comes at 40 - 50 (most weapons go up to 40 with stats, some catalysts and talismans scale up to 50 tho) after that, you'll get minimal benefit from adding points into it. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the player. If you are going with a hybrid, no need to go above 40, as it takes 20 extra points to enjoy the 40-50 gains. Haven't looked at their damage stats though. CryptoYou can force them to respawn by. Boards. #9. Hard cap means either you cannot increase the stat further (99) or that you gain absolutely no benefit for doing so. Attunement determines your character's attunement slots, casts per spell, and casting speed. Reply Infuse the Crypt Blacksword and a Sunset Staff with Dark. END 20 (soft cap for stamina) High 20s to low 30s is my long term goal. Soft cap for weapon scaling for str, dex, int, and fth is 40, 50 is more of a hard (er) cap. I thought so too. 2ATN = 1ATN+2FTH = 1ATN+2INT = 1ATN+1FTH+1INT = 2INT+2FTH = 1FTH+3INT = 3FTH+1INT. Does Dark Souls 3 have soft cap?, In Dark Souls 3, stats have a hard cap of 99. I have noticed a soft cap at 30 for vitality but that is the only stat I have over 30. That is, 30/30 will have the same Pyro damage as 56/4, and so on. Increasing these "x attack bonus" stats will give you more damage. Nov 13, 2017. DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. A graph of the return per level up for dexterity would have two peaks. Past these values you're getting very little increase. Adaptability gives you far more points per level (around 8 at 1-20 and around 1 every level past 20), so this is only a supplementary source of Petrification resistance. re: Soft and hard caps for stats. 3 BNS per level until 30 INT+FTH. Faith. Otherwise, full stats builds may become dominant strategies. A soft cap often refers to a point where stat investment becomes less beneficial. Note that some stats actually grant accelerating returns at lower levels: for example, Vigor's HP gain per level increases from levels 1-40, but decreases after level 40. STRENGTH: Soft 25, Hard 50 SKILL: Soft 25, Hard 50 BLOODTINGE: Soft 25, Hard 50 ARCANE: Soft 25, Hard 50 And the Dark souls games melee dmg stats are soft cap at 27 if you 2h the weapon. The soft cap is around 20 or something, the hard cap comes at 40 - 50 (most weapons go up to 40 with stats, some catalysts and talismans scale up to 50 tho) after that, you'll get minimal benefit from adding points into it. 14 seconds faster casting. 1 Cast Speed per 4 levels in INT+FTH over 126 Cast Speed. Coming back to Nioh 2 for the first time since launch, and loving the new updates and the claw weapons in particular. Equipment stats are based on weapons, spell-casting tools, and. A quick example is that with A scaling weapons, the first Dexterity soft cap is 30. Take them out, then look for a ledge with boxes. Banned. Agility (AGL) Agility (AGL) is a derived stat in Dark Souls II. 60 total is the soft cap (so 30/30 or 50/10 or 1/59 all give the same bonus). #3. According to the official wiki page for Dark Souls 3, “This cap can be increased up to 50 through equipment. For infusions with a Chaos Gem or Dark Gem, the soft-cap becomes 30 Faith alongside 30 Intelligence. Some playstyles are much easier to build around than others, hence why From Software brought Dark Souls 2's respec system forward in the third installment. Attributes can be increased by assigning points into them when Leveling Up. Most Miracle spells deal Lightning Damage as well, and these spells primarily scale with Faith. One other thing to note here is the soft level cap for each stat in Wo Long: Fallen Dynasty. 5 per point, then 3. Useful for scaling and weapon requirements. SundownKid May 7, 2014 @ 7:12pm. Just go 99 in whatever your damaging stats are. This is accurate level 12 and up . #3. Faith governs the Miracle Power and also increases the Magic Defense. Quality builds, evenly leveling str/dex to 40/40, are probably the most solid for a first run. Business, Economics, and Finance. #1. Alonne came from the east, and soon became the Iron King's most trusted knight. . This drops again to 1 point per 10 points past 60/60. The amount of souls needed to level up, and increase one stat, will increase with every level. Mace is a weapon in Dark Souls 2. From 20-40 total INT + FTH gains are 4. Only the strongest Miracles in Dark Souls 3 can be cast at level 45 of this stat. Derived stats are dependent on one's base stats, armor, and rings. The cheat sheet is helpfully color coded and even provides the multiple soft caps for each stat. 85 Agility is the lowest point. The differences between PvP versus PvE combat. . That's assuming you care about poise, of course. Boosts poison and bleed attack bonus and physical defence. Levelling - soft caps. Related: Dark Souls 3: Stat Soft Caps. no 50 is still a soft cap. Yes. It improves your ATK and DEF against fire and lightning. Unless you want a really fast roll speed, in which case you may benefit from it being 30. If pure it takes only 10 points for those gains, which is worth it. It basically does. Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap =. If someone know. The amount. dark- double bonus for every point added to the currently lower stat between faith and intellect. You should aim for ~100 Agility. 3 per two levels. Stamina can be increased by investing points into Endurance when leveling up or by equipping certain items. Crossbows, Bows and thrown Consumables. Diminishing returns hit after 110 Agility is reached. Sorceries can be. LUCK: Item Discovery got no cap,always earn 1 point per level. Posts: 3. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to. I could level Resistance to 99 in Dark Souls I and claim that it helped me defeat the game. You can achieve 99 agility with comfort ADP/ATN, next Agility benefit level is 102, but the thing is you reach softcaps and you will have to sacrifice good ammount of level to reach 102. IDK if you know this but if ure mainly using dodging as your defense getting your agility to at least 100 through adaptability is crucial to make your dodge i-frames more effective. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. 76561198393487925For Dark Souls on the Xbox 360, a GameFAQs message board topic titled "Intelligence Cap for Sorcerer". ) Vigor is a stat in Dark Souls. Most stats have more than one cap, whether hard or soft. 9,537. I've decided to switch from a pure str build to an Int build and was. • 7 mo. If you still have more points, constitution. Attunement Attribute governing number of spells that can be attuned. The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. The Stats in Dark Souls 3 are similar to previous Souls games. Otherwise you should keep your vit at 9 or under. Increases the damage you do with strength scaling weapons and fire resistance. Rapier is a weapon in Dark Souls 2. in dark souls 2, this is borderline impossible, as having a higher SL increases your survivability to an incredible degree in all respects. The player character’s Dark Magic, Pyromancies, and Miracles increase with this stat Dark Souls 3 soft cap. true. Attribute required for Sorceries and Hexes. A Reddit community dedicated to Nioh and Nioh 2, action RPGs developed by Team Ninja and published by Koei…A video explaining stats and breakpoints in Dark Souls 2. Vigor above 49, end above 40, vit above 40, str above 66, luck above 50 is bad idea, cause those are basically hard caps. Thanks for linking that article. Bear in mind strength is x1. Parameter Bonus (also known as Scaling) is a gameplay mechanic in Dark Souls II similar to the ones from the first game. and attunement slots. Drunk N' Deadly Aug 5, 2013 @ 6:51am. See our full guide on stats soft caps. Thx. Also,. Effect of soft cap. 5 - The 2 points where this change occurs could be considered a soft cap. It is a rating ranging from "E" to "S" of how well a weapon synergizes with a specific stat. Total waste After that. For scaling in Dark Souls III, see Parameter Bonus (Dark Souls III). Once you start stabbing, do not fucking stop until they are dead, stab their dead body for good measure. Most likely this Hard Cap will be 99 in any given stat. •. The fire longsword does two types of damage. It's definitely doable, but it feels like a slog. Business, Economics, and Finance. Boss challenges have always been a trademark element of the Souls series, and Dark Souls 2 delivers with some of the most challenging and. There are two aspects that all attributes share: the existence of soft caps and diminishing returns. In 90% of cases STN/DEX soft caps are 40. Vitality has a soft cap at 30 and 50. Executioner's Chariot Soul is a consumable item in Dark Souls 2. Rapier is a weapon in Dark Souls 2. Gravelord Sword Dance, Gravelord Greatsword Dance. The Crystal Chime, one of the most unique catalysts in the game, also soft-caps at 45 Intelligence and 45 Faith, though it also has a minor soft-cap at 30 Intelligence and 30 Faith. These stats. g. Agility is hard capped at 120. Related Topics. • 7 mo. At this point you have 1100 HP without any health boosting items. A club fitted with a head crafted for battle. 106K subscribers in the Nioh community. OldKye 9 years ago #3. Ring of Favor and Protection increases max equip load by 20%. Both ADP and ATT increase Agility. Related: Awesome Dark Souls 3 Mods That Make The Game Even BetterDoes starting a ng+ change the soft caps on stats? I'm about level 35 on strength and dexterity. Members Online • ArcaneAzmadi . What are the caps in every single stat in ds3? Advertisement Coins. Unless you need a higher equip burden, sticking with 40 End is the best. I like a 100 agilty buy that's more about the fastest estus sip. Bring your stats to the minimum requirements of the most demanding weapons so there's no stat penalty in play Note down the attack ratings in the six weapon slots, this is the base case Increase STR until the ATK: Str bonus is 100 greater than the base case and note the attack ratings; the difference in attack rating from the base case attack. Vitality– Soft caps at 29, 49, and 70, this stat increases your equipment load and increases your defense and poison resistance. I like to have 100 agility or more, but you could try taking adaptability to at least 20 and see if you notice much difference. After 25 you do start to get some diminishing returns but it is still worth it for most players to continue to 40. Soft cap is at 30 Vitality. 5 equipment load until 99. Both stats hit their "soft cap"—where the effectiveness of each stat starts experiencing diminishing returns—at 30 points each. The captivating, undulating design serves to enhance this weapon's mystical allure. captain_mexico45. Vigor has two soft-caps. 25%) increases your effective Strength to 31 (64. The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. Str scaling changes to E Dex scaling changes to C. According to someone who has a guide, the hp increase slowdown for vigor is at 20 and then 50 again (in Dark Souls it was 30. it's easier to equip elemental resist rings, attune GMB and sacred oath, chug estus/DBs more easily and fastroll in havel's with the iframes of a ninja flip with no trade-offs. So whilst you can certainly pump any stat up to a max of 99; there’s very little point in doing so for most skills. *When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. 91 Agility - 6 frames. 50 this time. Attunement. Havel's Leggings. After 25 you do start to get some diminishing returns but it is still worth it for most players to continue to 40. 16 votes, 25 comments. The usual cut-off spot for SOUL LEVEL is around 120, though some people go a tad higher. Total waste After that. It is worth it. 1 Cast Speed per 4 levels in INT+FTH over 126 Cast Speed. Strength Soft cap: 40 & 50 Attribute for wielding heavy, powerful weapons, heavy armor and big shields. Thrusting Swords are light swords with fine tips that can be used while holding up a shield, and are effective for parrying. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Endurance determines your character's stamina, physical defence, and poise. A video explaining stats and breakpoints in Dark Souls 2. CryptoSo, if you want to use all spirits and ashes of war efficiently, I suggest that you focus on the mind stat. Pursuer Information. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. This is found in the Dragon Shrine. Created by community member GuyIncognito, here are some helpful build and stat calculators. Bare in mind I'm just looking at online sources, I haven't used Mundane in years. It is increased by 0. IDK if you know this but if ure mainly using dodging as your defense getting your agility to at least 100 through adaptability is crucial to make your dodge i-frames more effective. Attunement. Haaru. From 41-60 that starts going down from +26 HP at 41 Vigor all the. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Below is a quick reference table for all Main Stat Soft Cap values when leveling: Stat Soft Cap Change in gains at soft-cap; Vigor: 40/60: up to +48 / +26 to +13 / +6 to +3 HP: Mind: 50/60:. Increases HP by 2 HP for levels 0-20, +1 HP for levels 21-50, and 0 HP for levels 51-99 for each point spent. (edited by Daifukkatsu) 0. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. The physical damage is effected by your strength attack bonus and your dexterity attack bonus. Adap. 60 Strength to soft cap the Physical Defense gains and 2Handing the Cold Great Stars; 20 Dexterity and 20 Intelligence for the bonus Attack Power; Absolute. 4. SundownKid May 7, 2014 @ 7:12pm. A friend of mine said I had reached a soft cap and there's no point in me increasing dex for casting speed, but that doesn't sound right. Also increases petrify resistance. Now you have two options : 1 - Increase VIGOR. 30 and 50. . When do stats softcap? Pretty much that. In Dark Souls 3, there are two types of cap: Hard caps: this is the very upper limit of a stat. Of course, some weapons demand minimum requirements that is above the soft cap, but those are for the requirements and not for scaling or soft caps and such. A giant, aggressive knight that relentlessly "pursues" the player. To be more precise, what it's doing is increasing the scaling damage due to strength by 50% (1. Here are the essential soft caps and how many points you get per level that you need to know about for this Vigor stat: Level 40: Only 13 health points. But yes. According to someone who has a guide, the hp increase slowdown for vigor is at 20 and then 50 again (in Dark. Dexterity determines your character's ability wield. Hard cap is where it downright becomes absolutely minimal, and isn't very useful to continue putting points into after that point. Just hit only Attunement, you get spell-castings, spell-cast-speed, attunement slots, and agility. ADP 15 -- This gives a DS1 midroll. Your scaling stats str/dex/int/fth should all soft cap around 40. Unlike other Souls games, increasing your level past the first and second soft caps is not very useful because of how small the reward becomes later on, especially with Endurance. 8 years ago. Don't level up any firther unless you wanna join the "havel buttface ice rapier" race. If your max HP is lowered from death or curse, you can restore it using a. Reply reply HomePoise. Now that DSII is really cheap, I figure it's time to finish the Dark Souls trilogy. fire- every even point of faith or intellect. 0. You can see a lot of this number's wise on the respec screen from soul vesseling with the old ladies. I thought so too. Basically, unless something requires over 40. Unlike in Dark Souls 1, you cannot die from getting cursed. 40 is the soft and 60 is the hard cap for several stats. Vigor increases the amount of HP per point allocated. CryptoIn the game Lies of P, there are certain limits called "soft caps" for each stat. 3. Endurance is reduces to 1 stamina per level at 20. You get 0. ; The maximum Health of 1900 HP is achieved at 99 Vitality (hard cap). 5 BNS per level until 20 INT+FTH. Level 51-55: +4 Focus Points at every level. Soft cap 1. Put the rest into your main damage stat. Dark Souls 2 can be a very intimidating game, there is a lot of space for customization and only for this there can be a lot of space by mistake. Dark Souls 3: Stat Soft Caps, Explained. Raises various attributes to ensure one's survival. Also slightly increases your physical defence and poison resistance. as well. I don't suggest investing in VIT for armor. Part of my point is that a softcap shouldn't be blindly taken as a value to match, and vigor in DaS3 is the most perfect example possible. Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99) The Sorcerer begins with the lowest Faith at 4 and the Cleric starts with the highest Faith at 12. Vitality– Soft caps at 29, 49, and 70, this stat increases your equipment load and increases your defense and poison resistance. Mask of the Mother will give you 1210.