stellaris 100 war exhaustion no surrender. they are forced into status quo after 2 years at 100%. stellaris 100 war exhaustion no surrender

 
<dfn> they are forced into status quo after 2 years at 100%</dfn>stellaris 100 war exhaustion no surrender  This makes no sense and must be changed

If I was to surrender I would be totally integrated beacuse of their. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There are dozens of ways to lower the accumulation of war exhaustion. " They will be forced to auto-accept. Buster_cherryUA. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. NuclearKiwix • 1 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. Honestly the mechanic isn't exactly perfect. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). That’s what happens in stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. Otherwise there is the two years after both sides are at. Report. No one, neither player nor AI is forced to surrender because of war exhaustion. Stellaris. You'd peace out *before* you hit 100% war exhaustion in this case. #11. The original empire has no reason to surrender as they are hoping the other empire will save them. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. Hover over the "achieve war goals". but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. 15 votes, 29 comments. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. But no, they just give 0. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. . Business, Economics, and Finance. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. Maraudeur. . ago. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. If neither AI asks the other for peace, it can continue indefinitely. . Some quick math will tell you that their war exhaustion is way over 100%. No acceptance is the same (function wise) in both games. It doesn't measure anything. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. 3 is based off the fleet value of the ship and your ship capacity. Maybe 2-3. This has happened to me a few times with a "normal" ally even when we weren't in a federation. War exhaustion is only how close your nation is close to calling it quits. 86 votes, 20 comments. It is now about war exhaustion. At this point you get whatever the war is being waged for. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. And war. 100% war exhaustion doesn't mean the state that's at it can make peace. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. #2. Excess armies are initially placed in a reserve area behind the frontline and replace any. I am using the base game. #9. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. We're making changes to the War Exhaustion following your feedback. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). However it won't let me. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. 3. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. Adding to this, a "status quo" peace isn't as bad as it sounds. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. No one, neither player nor AI is forced to surrender because of. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. You have the perfect start. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. Business, Economics, and Finance. He will still win at 100 tho since surrender is -25 and there's 70 to go. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. If you are at a 100% warscore, AI will always accept all your demands. Cannot surrender or status quo unless you reach 100% exhaustion. War exhaustion in Stellaris the most most broken shit ever. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. I 100% devastate all their worlds, THEN capture them. You don't surrender because an enemy is shaking is fist at your walls. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. Mainly. With automatic Status Quo. Each side has a war leader. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. But when they cap my war exhaustion I can be forced into surrender. Thats another problem Stellaris has had from day one, no seperate peace. They. Here is my take on how the. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. due ti my war exhaustion being at 100 and the enemy at 14. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. . The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. Choosing a different war goal may have different surrender thresholds. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. But ok fine. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. if you click those you can open up the war screen itself and. Disclaimer: I don't have Nemesis and Overlord + no mods installed. no, there is no forced surrender. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. I've occupied more than half of an enemy's systems including his capital - the only planet he had. . I let the war go on for a while longer but it still won't let me end this war. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Nothing happens-- 10% chance. War exhaustion represents your population’s willingness to continue fighting. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. After 2 battles with the enemy. No-one but federation members occupy planets or systems of the Ovarians. I win every space battle. • 2 yr. Just set reasonable war goals and go for those. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. I won every single battle (land or space). So losing a battleship hurts more than losing a corvette. Tributary war goal. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. The "war exhaustion timer" is for status quo, not for complete victory. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. Don't fleet stack. Ground combat takes place between the world owner's armies and the invader's armies. . No, you're wrong. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. You can never 'force' a surrender. And i think "yea nice i take my opportunity!" I attacked them. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. And even if you hit 100% you get a little grace period before you end up in a forced status quo. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. That allows the attacker to force a status quo after 2 years. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. You are in a race if you want to conquer someone in a single go. Thats surprising given the design goal was specifically made to account for this. This is the problem with the war exhaustion system: it makes no sense. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Claims change hands as normal in EVERY type of war. Ground combat takes place between the world owner's armies and the invader's armies. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. I've noticed something in the game I'm in. Also the fact that claims and capitol dont have very much weight in comparison. Remember, that if your war exhaustion reaches 100% the AI can force Status. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Everything is glorious. The Negotiate UI is. The effect that has varies based on your war goals. Stellaris AAR: No Love, No Comfort. Buster_cherryUA. That is not a Status Quo Peace. That is not a Status Quo Peace. No ships for me to destroy, can't take his 1 planet so we sit there. 11. I have only 5 systems and they didn't touch it for entire war. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. that's also true in stellaris. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. not my favorite thing in Stellaris. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. ago. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. Paradox Forum. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. Feb 10, 2020. Ships 'destroyed' this way cause 5x war exhaustion. and then nothing happened. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. 1. I can sympathize with many of the complaints but like the suggested solutions even less. Also, they are machine intelligence, which lowers their war exhaustion I think. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. War Exhaustion trigger percent: 40%. This is why anchorages are important. WTF War Exhaustion. Each side has a war leader. That's the war exhaustion system working correctly. 181. I think you have basically disabled War Exhaustion. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. the other attacking enemy was on like 100% war exhaustion. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Same thing can happen with 2 players. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. However I saw no way to change my war goals. Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. vassailize war goal -100 War exhaustion +97. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. War exhaustion is not a measure of success or 'winning'. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). 23 Badges. I've been in two wars with the same enemy empire. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. War exhaustion has two effects: 1. Especially if deployed for the years that a Stellaris war goes for. corsairmarks. War Exhaustion is just a clock. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. No one can be forced to surrender without opposing war goals being occupied. I didn't lose a single ship. Note, this is for forcing them to surrender whether they want to or not. Thread starter Dragonkat42; Start date Mar 3, 2018;. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. So here's what might have actually happened: 1. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. ago. Both planets are heavily defended but I manage to take. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Any time a ship is lost. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Mix and match till you come up to 200 and they will accept. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. War exhaustion is not a measure of success or 'winning'. 12. All in all, a very frustrating experience. To be exact, they are forced to ACCEPT a status quo. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. 3. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. Yeah, this happens far too often. It should be a scaling modifier like in EU4. 25 Now 0. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. One I was the aggressor and the current one the PC is the aggressor. The implementation makes no sense. You want them to surrender. I did lose 40 capacity's worth of ships, but that's it. War Exhaustion is terrible. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. In Stellaris it has no penalties at all. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Before stage five, they actually don't even get a total war CB. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. But then you see the dreaded pop up. 5 war exhaustion. Ship and army loses, occupation and technology. 414K subscribers in the Stellaris community. After that, I jump to their capital planets to cut off their production. It cannot be removed. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. Look under the war goal and it should say their current acceptance of it and why. (though the murderous empire should be able to be exausted into surrender). Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. They always have my war exhaustion up by 5-7% more than their own. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. 5 # Multiplier of war exhaustion gained from ships- Was 2. One I was the aggressor and the current one the PC is the aggressor. cap every single system, invade all…There is no actual war exhaustion in the game. #1. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. War Exhaustion has no effect on stability. But yeah, also Exhaustion gain should probably be adjusted. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. Been playing Stellaris since release, but recently came back after a long break. " I feel like this is a solid change. But then you see the dreaded pop up. 631. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. and I have 30% again despite minimal casualties and no system losses. Everstill Colonel. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. they are fully occupied. I usually want the wars to end sooner rather. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Including, but not limited to, research, civics, and random events. It usually says why they won't capitulate. I've noticed something in the game I'm in. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They are also less likely to surrender. Because sometimes they don't even build ships. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. AI will never surrender to a total war war goal even if. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. This is honestly the most annoying part for me. . Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. Every planet, every outpost, not matter how remote. If you don't end the. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. ago. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. You'll just get the claims. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. . A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. Question. 113. The. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. #1. After that, I jump to their capital planets to cut off their production. Like here. . e. My war exhaustion is at like 13% for both sides. Use a race with modifiers to war exhaustion. War exhaustion should be an empire modifier rather than a war score knockoff. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Always occupy then status quo by driving enemy war exhaustion to 100. OgamiGoro Apr 13, 2020 @ 1:37pm. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Usually if. It was quite annoying. One I was the aggressor and the current one the PC is the aggressor. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. The whole galaxy joined and we stomped the enormous FP empire. But since that red bar is counting War Exhaustion, I think you should triple check. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. The opponent always has the option of immediate surrender. Production beefed up, war technologies prioritized, and expedited when possible. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. War exhaustion .