stellaris autocannon vs railgun. Gunnery skills let you use EVE's four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effective. stellaris autocannon vs railgun

 
Gunnery skills let you use EVE's four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effectivestellaris autocannon vs railgun There are 4 main weapon types - Lasers, Railguns, Cannons, and Missiles

33 4. Shield breakers tend to target active shields and armor breakers tend to target exposed armor. | VirgiliusM 于8个月前 修改了 此页面。. 2. shields: 1. Railgun has a long legacy, starting from its aptly named title of “Fear machine” up to its frequent use in the age of cybersport. ago. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. Which of these tech is better in the long term?Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. It simply doesn't have the damage output. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. ago. I use corvettes until battleships are available. I'm not completely sure about mid-game yet. Lasers, missiles and railguns all have their individual strengths and weaknesses. Which means most light and medium ships. The Word from the Studio. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. Vanguard Hellfire autocannons stand out on the ballistics DPS charts. Tears apart moderately armored vessels and creatures with overwhelming. 3 auto > railgunI usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). They're strictly superior to railguns when used with torpedos. 61 5. The flagship of the future that encompasses both artillery and pilotingWhich is better depends on the target. After couple of hours of spreadsheets and playthroughs on GA 4x All Crisis (0,25 habitable worlds) , I have made my statement which can help people to find their 3. And yes, it's unintuitive and maybe should be changed. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?A detailed overview of Vanguard Hellfire Autocannon - Ship Weapons - Ship Modules in Starfield featuring descriptions, locations, stats, lore & notable information. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Sending in a Demolitions Team using an Army. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The issue happens when the devs both take experimental design approaches that both defy the laws of gravity. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Costs 900 Engineering; Unlocks Autocannon; Railguns. No you can't. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. Just remember to only fight at max distance or. 3. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. At least late game. They can be on the outskirts firing while the autocannon corvettes take up the front lines. So if you have Blue Lasers (tier 2 energy weapons) you’re probably better off with those (and hopefully a kinetic railgun to help with shields) than you would be with nuclear missiles (tier 1 explosive weapons). Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Now Flak: It deals avarage 6 damage per shot, reload in 0. If you had to choose, which would you put on the majoirty of your ships and defense stations?Autocannon Turret The Autocannon turret is a significant improvement over the gatling turret in raw stopping power. Firstly, if you also have Vanilla Expanded Vikings, get the crypto rifle. Computer/Position: Line. Each weapon (excluding melee weapons and throwables) also has a damage type, which includes Ballistic, Laser, EM (electromagnetic) and Particle Beam. “R” key once you get a lock-on. Torpedo corvettes with autocannon. because autocannons seem. Note that your standard railgun has a longer range than the equivalent laser or plasma (so you can attack foes from further away), but is also slightly less accurate. 97 Lance vs Kinetic 16. ISBN: 9781250854124 . Rail gun ammunition comes as a multipart sabot with as. (Railgun 1 to Railgun 2 or Autocannon to Stormcannom, etc. Aux: Regenitve Hull if at 90% evasion, otherwise afterburners. See Armor page for details of beam vs armor. If you had to choose, which would you put on the majoirty of your ships and defense stations?If I was good at Stellaris modeling, I'd so re-design the models and GUI to be steampunk-esque. I was sad to hear during the stream today that Autocannons wont be changed in 3. What is better for dps? Afterburners modify Combat Speed, not Evasion. From its donning of the title "Fear Machine" to its invaluable use in today's clan systems, Railgun has certainly had its uses, proving time and time again that it is not a weapon to be underestimated. Sectors can change depending on systems gained. After the shields have been taken down, you can use this weapon to deal the maximum damage to the opponent. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Not necessarily it seems. Species and leaders traits. Report. Stellaris: Suggestions. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Barrage is useful if you're fighting at long autocannon range, and Hail is useful to deal extra damage against targets which are easier to hit. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). It is a balance problem or I missed something? The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. Marauder 115N Rapid Railgun: Mauler 104L Autocannon: Mauler 104L Cannon: Mauler 105U Autocannon: Mauler 105U Cannon: Mauler 106S Shot-Cannon: Mauler 106T. I think rail guns do better in this situation. Legacy Wikis. The AI and ship auto-generator even mix and match the new weapons with vanilla weapons on their own. having multiple tiers of components (rather than just one railgun, just one laser, just one armor. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. Autocannon vs Railgun is more up for debate for S and M. I have a choice of either taking the Railgun or Autocannon tech branches. 79 Badges. Max Power – how many power slots from your reactor can be put into the weapon. Kinetic Weapons in Stellaris also come in multiple categories. They can be on the outskirts firing while the autocannon corvettes take up the front lines. plasma meanwhile has 5% of the effectiveness of. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. Its DPS is 4. As it says. Best Ship Weapon for Shield Damage: Reza 300 PHz SX Pulse Laser Turret. AC also have higher tracking and lower range. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. You starting weapons should make up the backbone of your fleet throughout the entire game. I think it is pretty safe to say the only reason to use penetrators are:Evasion has a cap of 90%, so this means an autocannon will have a 70% chance-to-hit (85% - (90% - 75%)) on your worst case target. -Gatling gun-point defence against missiles and fighters due to high. . 99. Assume I am using the Tier V. The starting default machine guns, the Autocannon is the weapon you start out. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. Neutron Launchers. The telltale sound of an Autocannon firing gives even the most staunch soldier a reason to pause. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. 25 / ×2. Laser vs Railgun 11. KA + Plasma basically. 0 unless otherwise noted. The outer “carrier” shell of the sabot is shed during flight, prior to the core striking its target. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. A great choice for both campers, who like to destroy enemies while hiding far away, and semi-defenders, that always move around the map. Requires an even greater energy supply to fire than a standard railgun. Light Autocannon: B- Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. However, point defense occupied P slot that isn’t always available. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. Stellaris. As it says. Alternatively use 3x Broadside, and M-size Autocannons + Plasma. A railgun (also spelled rail gun) is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high- velocity projectiles. 03 10. Legacy Wikis. Plasma has -75% damage vs shields. Create specific game, disable ai, give yourself all tech - and force ability to attack friendly fleets. Gauss Cannons have longer range and can be small, medium or large. Pyrrhus_the_Epirote. Like lasers, mass drivers are currently unwieldy and difficult to implement into our military. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. 97 Lance vs Kinetic 16. Which of these tech is better in the long term?In conclusion I would suggest going about 50/50 in gatlings and autocannons and if you have the resources and power required: throw in a custom made small railgun turret, because the latter will hit small/ fast drones much more reliably than the assault or artillery cannons. I'd personally consider it one of the best weapons for its slot, honestly. You. Game start, 1PD, 2 lasers. znihilist. Dec 16, 2016. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. But on a kinetic weapon that's obviously. Stellaris. 3. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. Anti-Shield specialty. You dont really understand how much the super giga death laser the systemcraft has pushes its power level before you see it single handedly annihilate a fleet that shat on 3 Sigma Precursor Herculean (which are usually around 100+ Mill in fleet. Autocannon vs Artillery . Basics. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?As it says. The Swarm computer is only useful if you haven't hit maximum (90%) evasion with the rest of your. 54, 29. For M, S and L slots separately. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. M = 1. Useful when you plan to board their ship for looting stealing. M gives decent range boost so your railguns and autocannons are hitting at similar range. 4 mini turrets - I need to look at the current game stats. Against shields only and armor only. Assault cannons are better against stationary targets such. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. 6 Fleet Meta Prediction. Game IDAccuracy describes how good the weapon is at firing at an enemy ship in general. Hello all. research_technology [technology ID]. All Discussions. r/Stellaris. ). Lasers are usefull to unlock Tachyon lancers. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. is it ideal, who knows, is it perfect, i doubt it but it works for me. Each missile has a 25% chance to stun the bug for 3 seconds. 8 battleship - particle lance and kinetic artillery, even on armor/shield. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Generally speaking you also want to choose either kinetic, missile or. Any tips on what situation/role which weapon class wins out?At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. kinetic are outgunned my kinetic artillery. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. 16 Advanced Railgun 4 M 12. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. But it also penetrates armor by 50%. We have 3 basic types, rockets, kinetics and lasers. This massive burst of hull damage means retreat is unlikely and neutron. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. 25) Has Discovery Traditions Tradition (×0. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. Railguns still are useful if you stick them on destroyers/corvettes against corvette swarms. ago. KE-20A Autocannon is a Weapon. Stellaris Wiki Active Wikis. A tag already exists with the provided branch name. If you don't have either, try and get them ASAP. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Content is available under Attribution-ShareAlike 3. 86 3. 5 instead of 25. I have a choice of either taking the Railgun or Autocannon tech branches. GoldNiko • Space Engineer • 2 yr. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. Stellaris Wiki Active Wikis. “The Leagues of Votann rules focus on armies of hardy warriors who defeat their foes through a combination of teamwork, target prioritisation and ruthless efficiency,” explains Robin from the Warhammer Design Studio. (×1. Mar 14. The projectile normally does not contain explosives, instead relying on the. KA +. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Gunnery skills let you use EVE's four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effective. 58 7. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. Requires an even greater energy supply to fire than a standard railgun. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. I almost never use autocannons but I usually research them pretty quickly to get to flak. 11 + 100% Armor Penetration vs 15. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Round 3 was the same vessels, but with arc emitters. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Hello all. So if you have Blue Lasers (tier 2 energy weapons) you’re probably better off with those (and hopefully a kinetic railgun to help with shields) than you would be with nuclear missiles (tier 1 explosive weapons). The design I'm currently leaning towards is Torpedo/Strike Craft/Autocannon Cruisers. Costs 900 Engineering; Unlocks Autocannon; Railguns. 6 (II) , +2. This guide is based on Stellaris 1. 6*armor, which is usually true! AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. It is a no big deal but is this intended? Reply. The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. Same reason as above. That's until the enemy has PD in any decent number. As anti-shield weapon is also better then T3 railgun. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. The temptation of "one shot, one kill" certainly led the Luftwaffe down a chimerical cul de sac of specialized heavy autocannon. 0) Number of years since game start is greater than 15 (×2. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Hello all. I strongly suspect the autocannon is strictly superior, with more DPS, range, and better chance for outright single-shot kills. Technology. Best Ship Weapon for Hull Damage: KE-49A Autocannon or Vanguard Hellfire Autocannon. Stellaris' recent 3. Stellaris. Autocannon diplomacy is so stupid. Do I have all the above right? If its something different than the wiki should be updated for clarication. As it says. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. The range is just awesome. Light Dual Autocannon: B Trades 100 range, and worse accuracy for more DPS compared to the original. 99. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. Damage 34-50. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Jump to latest Follow Reply. Best Particle Beam Ship Weapon: Exterminator 95MeV Auto Helion Beam or PBO-175 Auto Helion Beam. The plasma launchers make great medium slot weapons to balance all the autocannons so. . Gatling guns do a good job against small fast targets like other SG fighters due to the high rate of fire. Several runs resulted in total destruction of the cruiser fleet. 8. That’s it. This was an absolute slam dunk for the battleships, with the cruiser fleet suffering 25-30 fatalities vs average 2 BB lost. Ballistic Weapons: Damage enemy ship’s hull. Neutons in large. So autocannons are the short range projectile turrets and artillery are the long range projectile turrets. armor, and +330% vs. This page was last edited on 14 October 2017, at 10:52. Again, in Stellaris, you are only limited by your imagination. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. If you had to choose, which would you put on the majoirty of your ships and defense stations?Autocannon VS Mass Driver, Plasma VS Laser As it says. Autocannons (AC) track better (which makes them better at hitting fast and close range targets), they have a higher rate of fire, and they do more raw damage. Content is available under Attribution-ShareAlike 3. Cruisers lost hard. It has zero weight and nothing increases it. ; About Stellaris Wiki; Mobile view They have good tracking and the highest DPS of small slot weapons but low range. Note that only Tech 2 autocannon can load Tech 2 ammunition. 7132. Data:Technology/tech nanite autocannon. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. Railguns still are useful if you stick them on destroyers/corvettes against corvette swarms. Disruptors do best in Corvette vs Corvette fights, but missiles do very well against starbases as the AI often loads them with short-ranged weapons that the missiles outrange, allowing for a trivial win. 749. Torpedoes deal with the armour and autocannon deals with shields. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. UNRS Voyager has atomic torpedoes and multi-barreled autocannon, with the Space Marines armed with machine guns and (albeit nuclear-powered) flamethrowers. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N. Autocannon & Plasma Cannon series. Tested torps, adjusted for price you get about 25 torp corvettes for 30 mass drivers, I got 17 remaining against missle spaceport. The only drawback would be overkill, which is only an issue if you're facing a manhunting pack of ducks or something. Hello all. 11 + 100% Armor Penetration vs 15. Eventually, I realized it (the cost increase) was because of research. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Honestly, I don't even bother with mass drivers at all. AHostOfIssues • 4 yr. Physics research. Sammy. M57 Pilum. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. M99A2S3 Stanchion. nimdabew. Go to Stellaris r/Stellaris • by spiritofniter Illuminated Autocracy Point Defense vs Small Autocannons? When dealing with space torpedoes, the wiki says point defense (literal) is the solution. Autocannons have a longer effective range and greater terminal. 67. 81 5. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). 4. lasers are outgunned by plasmas. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. g. 6S, and L=3. Hull. The Carrier computer has two values: It details the ship holds position at 150. Hull DMG – how much damage it does to structures/hulls. The Jishaku Nd RF is especially deadly, considering the fact that you can build. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. 2 and I'm wondering what the optimum fleet mix is and the best weapons. I just don't use a rail gun cos having fun with auto turrets n about to build that ship. All codes for the game: The main list. Vanguard Hellfire autocannons stand out on the ballistics DPS charts. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. Missiles are somewhat better against point defense, by dint. Railgun is a universal turret. Jump to latest Follow Reply. Reply. (Technically the Engineer's secondaries can deal with crowds too but their low ammo makes them inconsistent when the game throws a lot at you at once) Both the Revolver and BRT7 can both be fined. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. Railgun. For instance, and tying back to this post I made a couple of weeks ago, a Kinetic Battery (Tier-3 but only L-slot) is 12K tech past an Advanced Railgun while a Gauss Cannon (Tier-4 and S/M/L) is 16K tech past ARG. Plasma or Lasers. 1 giga cannon, 2 artillery, the rest some kind of laser. Two autocannos and a plasma makes them quite good. 18 3. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Business, Economics, and Finance. · 5 yr. If you tech up missiles, throw an autocannon with em. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Railgun is one of the most iconic weapons in the game, and it certainly has a very intensive history with the game. Null Void Beam is 2. ago. I have a choice of either taking the Railgun or Autocannon tech branches. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ; About Stellaris Wiki; Mobile view Stellaris Guide. Content is available under Attribution-ShareAlike 3. 67. 43 Advanced. It lacks the bonus to hull damage lasers have. He is also the dwarf you begin with in the tutorial. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Which of these tech is better in the long term?You cannot exceed 100% accuracy on your ships. Once you have battleships, you want a mix of alphas (4 neutrons and an XL of your choice, I prefer tachyon) and carriers (same as alpha, but swap the core section for carrier and use autocannons and energy PD). Hello all. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. KE-20A Autocannon A 24 Ballistic KE-31 Cannon A 46 Ballistic KE-31A Autocannon A 58 Ballistic Mauler 104L Autocannon A 08 Ballistic Mauler 104L Cannon A 04. Which of these tech is better in the long term?éven in the books lasers dont play a role in combat as guns, but rather for communications and target marking. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Any tips on what situation/role which weapon class wins out?Assume I am using the Tier V. 15 4. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). For example the ancient laster (Cavitation Collapser), resembles normal lasers. Any tips on what situation/role which weapon class wins out?Synchro Pulse, Autocannon, Corrosive Injector with Visions of Decay legendary sensor is the gear I'm using on most ships who want to fight up close. Long ranger weapons sacrifice this for more distance (which does help hit faster targets too) We will look at short. [M] and weapons only. 79 6. Utility slot should be set to Afterburners for maximum speed. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?KE-31A Autocannon is a Ship Module in Starfield. 29 + 100% Armor Penetration vs 12. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. An autocannon, automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large-caliber armour-piercing, explosive or incendiary shells, as opposed to the smaller-caliber kinetic projectiles fired by a machine gun. 3. A tag already exists with the provided branch name.