P2e magic missile. It’s small enough to be shot one-handed, but it still requires two hands to load. P2e magic missile

 
 It’s small enough to be shot one-handed, but it still requires two hands to loadP2e magic missile  On a 1 to 5, the tarrasque is unaffected

I haven’t used magic missle, but here’s how I understand it. Spending more Actions will get more effect out of the spell, so it’s a more efficient use. Do you choose how many projectiles hit each target ? Seisho : Sep 11, 2021, 04:10 am: 1 person marked this as a favorite. Quickened Casting [free-action] Feat 10. It allows them to choose 1 spell per level they can cast that can be heightened for free, so they don't need to learn it at those higher levels. Finally, a few magic items are of such rarity and power that they are considered to belong to a category of their own: artifacts. It's updated regularly so the magic missile info should be in there. The Magic Missile (PHB) spell creates 3 darts that. 218 1. Goblin CRB: Good increases for a Charisma-base. "The darts all strike simultaneously, and you can direct them to hit one creature or several. Card Collectible Sports: Live: Yes: Yes: NFT Crypto: 1024-18. The target becomes a +1 Striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Dungeons & Dragons co-creator Gary Gygax introduced the Magic Missile spell in the original game’s first supplement, Greyhawk (1975). Wand of Manifold Missile: 1 missile per action. If you want to be a specialist wizard, choose a school in which to specialize. The sorcerer gains 1 bonus action this turn. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. ; Dungeons & Dragons: . Any attack that would hit you has a random chance of hitting one of your images instead of you. Attempt a counteract check against the target. Oct 21, 2015, 06:15 pm. Each dart hits a creature of your choice that you can see within range. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell. Chaos Bolt deals 2d8+1d6 damage, which is super weird but is intentionally built that way to allow the bolt to jump to a second target if you roll doubles on the d8’s. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. A tried-and-true favorite of many wizards, whatever their school. The spell on the scroll is cast at a particular spell level, as determined by the scroll. Most weapons with the Thrown trait like the Dart, have a reload of "—". Magic Weapon: Make a weapon temporarily magical. From Magic Missile: If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. Weapon (dagger), rare. Every 2 spell levels higher you slot the. 0. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. He cites Spell Immunity meaning that the projectile would be sent at the wisp, but would fall and bend away from it since it is immune to magic. The examples you give work out as 4. You must select Wellspring Mage Dedication as your 2nd-level class feat. It automatically hits and deals 1d4+1 force damage. the spell will do 5 missiles. Official PF2 Rules. But many of the effects that you want to dispel are concentration-based. "Magic Missile deals 3 damage divided as you choose among one, two, or three targets. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. You must use two hands to fire a longbow, and it can’t be used while mounted. Magic Fang: Make a creature's unarmed attacks magical temporarily. I think magic missle can't be used for spellstrike in the first place, it hast neither an attack roll nor a dc. If the object is in the air when the spell ends, the. Source Dark Archive pg. Magic Weapon Spell 1. Magic Missile is one of the most iconic spells throughout the history of the game. You detect illusion magic only if that magic's effect has a lower level than the level. Each of those merits a reduction in power-ESPECIALLY number 2. For example, if you're making use of your social skills from being a sorcerer, a demon mask, diplomat's badge, or ventriloquists ring will. As a transmuter, you alter the physical properties of things, transforming creatures, objects, the natural world, and even yourself at your whim. And how does Dangerous Sorcery interact with this spell? pg 131: DANGEROUS SORCERY FEAT 1 When you cast a non-cantrip spell that deals damage and that doesn’t have a duration, you gain a conditional bonus to that spell’s damage equal to the spell’s level. Source Core Rulebook pg. Creates an immobile sphere that prevents level 4 or lower spells cast from outside the sphere getting in. The metamagic increases the spell level by +1. Regardless of what level you cast Magic Missile at, your one d4 roll + 1 is the damage you deal, before additional possible modifiers (more on that below). If you want to sell potions, there needs to either be an herbalist (minor remedies) or an alchemist available. While it seems that because Jim's Magic Missile lacks this wording that it wouldn't benefit from the same "roll 1d4+1 once for all missiles" ruling based on the word "simultaneously", it seems to have its own wording which may result in a similar/the same ruling. Also: disarming is the real trick. At Higher Levels. Oooh, That's another good source of piercing or slashing damage for a spell, Nice! 2. You send out a pulse that registers the presence of magic. In lore, this tax automatically sends gold to Jim, the creator of the spell, which I find. Heightened (+2) You shoot one additional missile with each action you spend. Weapons damage will work against it. Price 9 gp; Damage 1d4 P; Bulk 1. In a party, your role is defined by the spells you employ. If the Kyton had DR/Magic, then it would be able to bypass DR/Magic as well. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. Spell 1. With an understanding of spellcasting, creatures can cause fire to erupt from their hands, call otherworldly beings to aid them, bewitch the senses, and even bring. Option B: The caster rolls 1d4+1 once, and each missile does that much damage. Each missile does 1d6 force damage. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it. Hat of the Magi Item 3 Source Core Rulebook pg. ago. Well, RAW, damage against a creature at zero HP count as 1 death save. Archetype Time Mage *. Some spell strikes with the new spells can net you well over 100-120 damage in a crit at Character lvl 7 so this is probably one of the highest damage crit builds out there. At 4 th level, you will be able to use your action to cast a spell with 1 action, a Quickened Spell as a bonus action, and. From there, you will need two levels in Sorcerer to gain the metamagic option and choose Quickened Spell. You don’t need to adjust the Price from a club to a greataxe or the like. Magic Fang: Make a creature's unarmed attacks magical temporarily. Deadly d10: greater striking rune major striking rune rapier greater striking rune. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. 59-60: You regain your lowest-level expended spell slot. The higher maximum damage improves the effectiveness of. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. First, it never misses, so it’s a great option when facing foes with high. You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. 344 When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. #10 RhettS. To my knowledge, the Wand of Magic Missiles does the exact same thing as the magic missile spell, except it can cast more than most lower-level wizards can. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. Instead, compare Force Bolt to a cantrip. 24 gems for the greater rod. 607 4. You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. You get the bonus damage on each damage roll, that is against each target. 0 These weapons have abilities far different from what can be gained by simply etching runes. My example will be Magic Missile, a 1st lvl spell. If the roll is even, you grow. Magic Missile has some uses outside of battle. (Also see. First, it never misses, so it’s a great option when facing foes with high defenses. How does Spell Swipe interract with Magic Missile ? (or even normal spellstrike). You gain resistance 5 to acid and fire. Don't sleep on Magic Missile. Total DPR : 32+23. a glove capable of casting magic missile at minimum level would cost 2000 for five charges a day (that you don't charge). For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. It's updated regularly so the magic missile info should be in there. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. ” After that sentence, the description tells how higher-level magic users shoot extra. You won't be able to take full advantage of this until level 19, but it could be useful. Magic Wands Specialty Wands. Thaumaturge. A spell’s magical tradition can vary, because many spells can be cast using different traditions. ago. From the rules for wands:. 1st Level: Burning hands, color spray, grease, mage armor, and magic missile, plus one spell of your school if you’re a specialist wizard. It fires an exploding. When you cast this spell using a spell slot of 2nd. Paid Sponsor Link: MISSILE! A gygaxian spell from the 70's still going in 2020!Music:Fela by EgoziTurkish Booze by Ro. Level 3: Toppling Spell. He knows it as a 3rd level spell, but is 7th level and can cast 4th level spells, too. 1. The 3 currently known level 1 at will wizard abilities: Magic Missile: Ranged 20,. Wellspring Mage Adjustments: You learn spells as normal for your class, but change your. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. The darts all strike simultaneously and you can direct them to hit one creature or several. The point is that its not clear. 3rd Edition inflated HP quite a bit across the board as everyone could more reliably get a. 1. Specific Magic WeaponsNow having the darts of Magic Missile as individual rolls per dart is a very common house rule, and some folks are very adamant about that preference and interpretation. Usage held in 1 hand; Bulk L. Although, at second level alone it isn't worth it, and. The text of Magic Trickster, above, specifically refers to a spell attack as a. The rules/changes published will be available online for free. Occult: A mix of hag curses, to fey charms, with a bit of EMP powers put in for good measure. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. . However, creatures within the sphere may cast magic out of it without hindrance. Magic items produce spells or spell-like effects. The SRD says that the short rest used for attunement cannot be the same rest that identified the item, but says nothing about the. 5. Cast [two-actions] somatic, verbal. If. Magic Missile is not the strongest spell, you have to optimize pretty hard to stay effective in moderately optimized groups. If your next action is to cast a cantrip or a. the Tarrasque's hide can deflect magic missiles. Any attack that would hit you has a random chance of hitting one of your images instead of you. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more. +1 for the whole spell is too weak. The "why" seems to be. Magic Missile, Wall spells, spells that create hazardous terrain like Spike Stones, summon spells (especially if you can find niche summons like Unicorn, which can dish out more single target healing than a Heal spell of the same level). To my knowledge, the Wand of Magic Missiles does the exact same thing as the magic missile spell, except it can cast more than most lower-level wizards can. Your bloodline grants you bloodline spells, special spells unique to your lineage. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Craft Requirements Supply one casting of all listed levels. 75 when you adjust for hit/miss chance. If you have four magic missiles but only three attacks, the last magic missile is wasted. 90 / 95 / 100 / 105. The darts all strike simultaneously. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. Q: Is magic missile gone? For example, if you cast Magic Missile at 2nd level, you will have four missiles. But that’s probably not the right comparison to make. Otherwise, this conversation wouldn't have lasted this long. You imbue your ammunition with eldritch power. lumgeon • 2 yr. Scroll of Magic Missile is a Scroll in Pathfinder: Wrath of the Righteous . Each dart hits a creature of your choice that you can see within range. Force bolt is something you could use many times per day. All spells, all magic items, and most other magical effects fall into one of the eight schools of magic. Even the wizard's lower power spells, like Magic Missile, can be extremely helpful. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Magic Missiles are projectile spells that creates a magical missile, firing in a straight line away from the caster, causes an explosion when it hits. Yawn. Heightened (3rd) The shield has Hardness 10. Neat. Roll the missile fire like a long bow arrow (Missile Fire Table). 5. Find a dead cat and let it spoil, rot, and begin to stink. Treat the saving throw as if the. Every damage from a spell is magic. Magic Missile. In the magic missile spell, a magical force of energy darts out from the user and strikes the target. at lower levels such as these, you may consider making a wondrous item instead. Hope some of that helps. No reason why we would use that rule as a justification for rolling 1 die for all of the missiles when hitting a single target. Each time you bump it up like that, you apply the improvement again. While your Psyche is Unleashed, the following effects occur. Your hybrid study grants you additional spells that can enhance your power in combat. Sure, it always strikes its target. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Returning does not mean Reload 0. May cause aches with clicking finger. This is because crafting takes 4 days to do, plus more days to reduce the price by your earned income only. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. Posted by pinstripedbarbarian March 3, 2023 March 20, 2023 Posted in blog Tags: character, p2e, psychic. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. Cast [two-actions] somatic, verbal. Mage Armor H: Ward yourself with magical armor. In those instances, this rule doesn't even apply. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent: WAND. For 1 minute, you gain the following effects. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds’ claim to draconic heritage. 5. Cast [one-action] verbal. The fourth missile will down them. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Magic Missile, Concordant Choir, Rip the Spirit. You don't have to invest in them and. These are all single action to three action spells that can trigger your unleashed psyche damage. Requirements You're in an encounter, you Cast a Spell on your previous turn, and you aren't stupefied. Fiery Body for Oscillating Wave also gives you the chance to get produce flame or ray of frost for 1 action. 1. But both the sorcerer and bard have signature spells. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). 5. Source Advanced Player's Guide pg. That is. Traditions arcane, divine, occult. Whether it comes in the form of mystic artifacts, mysterious creatures, or wizards weaving strange spells, magic brings fantasy and wonder to Pathfinder. Wizard. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. A spell’s school, on the other hand, is intrinsic to the spell and. You could use a single coin, a pebble, a goddamn splinter, and they would all work. It maintains the same properties in the latest edition; automatic hits with multiple projectiles for low damage. Concentrate Sorcerer. There you go, that's the full list. ABILITY: Point Target. , pg (s). Any damage from a magical weapon (at least +1) is magic. The Will-O'-Wisp is immune to spells except those listed. Wild Magic. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. So an action. 607 4. You call on the depths of your mind and let psychic power flood through. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Witches gain more Familiar Abilities than most characters, and you gain a new one for free every few levels. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. The game is a turn-based battler with RPG elements (character progression, artifact upgrades, and crafting). To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. This spell wins fights, at least the fights that matter. Thus a level 1 creature with elite template would be level 2 and weak template would be level 0. BEST GERnADE EVER. As for the latter part, for any ranged spell that gains more rays as it levels up, such as Scorching ray or Magic missile, each individual ranged attack during that full-round action has an accompanying missile, or ray that travels along with it. Automatic damage is great, and it’s 1 Action that doesn’t care about your Multiple Attack Penalty, so. Every 2 spell levels higher you slot the spell, you double the number of missiles you get with each action (i. I also knew. Immerse yourself into the P2e magic of Wizardia. If they have weakness you can potentially hit it twice. Doesn’t work with Magic Missile, Hex requires an attack roll. Magic Missile will force 3 constitution saving throws to maintain concentration, each DC 10. Kobold dragon mages use magic to carry out their secret schemes. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage. This crossbow can deliver alchemically infused bolts. You send a dart of force streaking toward a creature that you can see. 100–107 (1E) Gods & Magic (Second Edition), pg (s). Divine: Full support divine power with very miracle healing themed spells, classic videogame priest. This projectile disappears when hitting anything or after being in the air. Beyond the veil of the mundane hide the secrets of absolute power. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. Do away with the drudgery of your grandfather’s magic with this improved version of the. One enemy creature within medium range. These bracers are made from plates of durable mithral and gleam like the summer sun. Bloodline: Sorcerers are completely defined by their choice of bloodline, at it represents a large amount of their power. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. 34–35 (2E) Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. If your concentration is broken, the spell dissipates without taking effect. The wording of Magic Missile combines the damage against each target. The primary drawback of being an arcane magic user is being both frail and conspicuous. Magic missile doesn't work that way. 1, page 206) Using an attuned item without identifying it. 0, Core Rulebook pg. Aside from that and armor runes, any items that give +1 to your skills are good to have. Item 2+. Also since it is one action and equivalent to the one action magic missile you. These are all single action to three action spells that can trigger your unleashed psyche damage. Nethys (The All-Seeing Eye) [N] Source Core Rulebook pg. The darts all strike simultaneously, and you can direct them to. The appearance typically relates to the spell within. 5 and round down any fractions, and finally I add up the damage from all three missiles. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Often, instead of buying the game, you buy stuff within it, like characters or weapons or, well, just about anything. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. You can't voluntarily quell your unleashed psyche. It can also be found in Golden Lock Boxes(Desktop, Console and Mobile versions) found in Dungeon(Desktop, Console and Mobile versions) and Stockade Crates(Desktop, Console and Mobile versions) which are fished up in the Dungeon. And finally, you can choose to cast it with 1, 2, or 3 Actions to increase the effects at the expense of your time. A gauntlet bow can be used to make melee attacks like a standard gauntlet. 194 4. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Yawn. ago. [deleted] • 10 yr. Particularly to manipulate the damage output of the spell, Magic Missile. 4. You inspire your allies with words or tunes of encouragement. If so, that would be 5 missiles for 1 action, 10 missiles for 2 actions and a full 15 if you use all 3 actions at lvl 9. The "Damage Rolls" section of the rules (PHB p. Each wand holds a spell of a certain level, determined when the wand is created. The Alchemist’s role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and. Spellstrike does not say to combine damage, so it is two separate instances of damage. Acid Arrow: Decent damage spell, on even number spellstots it have the potential to do more damage than Shocking Grasp if the persistent damages goes twice. When you gain this implement, choose whether your wand is attuned to cold, electricity, or fire. This is called a critical specialization effect. Unspecific Lore: DC 16. The Prices here are for all types of weapons. If. Magic missile is an odd cat as it is a targeted spell with some of the properties of an AoE. 5 = 55. Wand of Magic Missiles. Primal: Elemental and Nature with aspects of beast. " Now, we can argue whether that is exhaustive or only applies with respect to attack rolls, but neither is clear by the text. To bring them in line with the Remaster's damaging cantrips, many of the psychic's unique psi cantrips have their damage adjusted. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. +1 per target is reasonable - the same sort of result you would get with a Fireball. Assuming you have 20 Intelligence, magic missile simply averages 7. Get Phalar Aluve in the underdark, the shriek ability adds 1d4 to every hit. Patron: See “Subclasses – Patron”, below. Duration 1 minute. Those feats usually give you extra attacks, precision or damage. After the launch of Axie Infinity. These bracers are made from plates of durable mithral and gleam like the summer sun. The spell is so iconic, that I'd almost rather it were a cantrip than a first level spell. P2E Games Play For Keeps. Back in ye olde days of 2nd Edition AD&D and prior, Magic Missile was actually quite a useful spell, even dealing it's low damage, because HP was lower as a general rule. If you go to the altar in dragon keep it might spawn a badass sorcerer that may drop one. 0 Price 450 gp Bulk L Bracers of Armor II Item 14 Source Core Rulebook pg. For each. Fires a magic missile at an enemy unit, stunning and dealing damage. " Spell List elemental. 0. 20 if you also add in a pair of quickened magic missile. . Magic missile doesn't work that way. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Heavy Crossbow. Duration 1 round. And the Scrollstaff. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. Blood Magic Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. So its a 2 part thing. 59-60: You regain your lowest-level expended spell slot. Each of the gemstone flickered with magic as if ready to burst into flames and warm to the touch. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. Small glowing white darts of energy, which rapidly arc and corkscrew their way to their targets. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. Magic Missile H: Pelt creatures with unerring bolts of magical force. submatrix7 • 3 yr. Each dart hits a creature of your choice that you can see within range. Q: What happens to the humble bundle PDFs and PDF purchases? A: PDFs won’t be updated quite yet. "The darts all strike simultaneously, and you can direct them to hit one creature or several. Defeat multiple enemy's and break concentration spellsOther Youtubers I play wi. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the. That will bring the Metamagic in. This staff is tapered at the base and carved into a gem-studded twist at the top. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a single spell than those with less training. ago. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. You create three glowing darts of magical force. it's also worth to note that every missile is a single instance of damage, meaning that enemies who concentrate on spells need to make a concentration saving. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. You can wear a robe of stars but you won't get a saving throw bonus or be able to cast magic missile. * You can auto-hit a hidden. While in 1E, Inspire Courage specified "weapon damage", the word "weapon" was removed in 2E. Every creature in a pervasive magic campaign, including PCs, has a trait associated with one of the magical traditions. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. Magic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead. One of your ancestors was a mortal who mastered magic. aWizardNamedLizard • 3 yr. At 4th level Magic Missile does (1d4+1)*6, average of 21. Re: Optimizing Magic Missile [3. Choose your bloodline, the source of your power.