everburning torch pathfinder 2e. The rules in this book assume that all creatures are in bright light unless otherwise noted. everburning torch pathfinder 2e

 
 The rules in this book assume that all creatures are in bright light unless otherwise notedeverburning torch pathfinder 2e Giant Bat (s) vs

Characters can usually buy and sell items only during downtime. Activate [one-action] Interact Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. An everburning torch is one of the most common applications of permanent magic. The card crumbles into dust as the cantrip takes effect. Undead Surprise #2. Givem a lantern or torch or cast light. The light cantrip. However, choosing a target for a strike is not something that happens in the game world, so you cannot choose that as your trigger. In one of the rooms the PCs find an everburning torch that gives out a blue light. Spinnicus • 3 mo. They are in a pitch black cave (Darkness) One of the players had a torch lit in his hand. Pathfinder has always been a little more pulpy action than dungeon-crawly, and the flow. So for dark places having access to the cantrip, the aasimar's halo or a torch is pretty useful in its own. 5gp per item sold. There are three levels of light: bright light, dim light, and darkness. They need specific magical fire from the start of the dungeon, so this wouldn't work. Feb 11, 2015, 12:13 pm. If you’re legendary in Acrobatics, you Squeeze at full Speed. 258 4. Eye patch: 1 sp — Fake footprint shoes: 5 gp: 2 lbs. The radius of normal and increased illumination of any torch held by a blazing torchbearer increases by 10 feet. Light. The flame can be covered or hidden, but can’t be smothered or quenched. Just get an everburning torch and shove it underwater, it's a continual flame so it never goes out, even underwater. If you’re counteracting an affliction, the DC. Archetype Gelid Shard. Players familiar with Pathfinder 1e should note that spell save DCs have changed since previous editions. 5-10 = 42. Everburning Torch: 20(x2) --1d3 +1 Fire: Greatclubs: 20(x2) 8 lbs: 2 ft Melee: 1d10 (Bludgeoning) Heavy Crossbows: 19-20(x2) 8 lbs: 50 ft Ranged: 1d10 (Piercing) Heavy. And once again here: In pathfinder can you still use the energy from a flaming(or frost, shock,etc. This torch sheds light constantly, requiring no oxygen and generating no heat. Counteract checks compare the power of two forces and determine which defeats the other. In these cases, the item has the arcane. Media New media New comments Search media. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. In addition, any bull rush combat maneuver the wielder. Out of the box, multiple light sources are available on multiple systems. Alchemical Items. temporarily negates daylight (and presumably all other lower level light spells) 2. In areas of darkness, creatures without darkvision are effectively blinded. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. Concentrate. -everburning torch (lvl 1 magic item, I have the formula to make it myself, based on the background I'm working on). Candle Gear 1 cp Core Rulebook Common. Activate [one-action] or more (envision, Interact) ; Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. +1. Furthermore, most clockwork handlers used in public places have their fists covered in a padded material to ensure they don't accidentally beat suspects to death, though these modifications are removable (removing the nonlethal trait. The Everburning Torch may be the best use of 15 Gold in Pathfinder. Just keep a few regular ones for lighting trolls on fire, etc. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. everburning torch. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. Light was never a concentration spell, it isn't even a concentration spell in D&D 5e. DESCRIPTION. It's only practical for the aristocracy who can afford to make such extreme long term investments, and even then, only practical for high-security areas. The night didn’t know beauty until Desna came into existence. It might be undetected by you if it’s using Stealth. This torch sheds light constantly, requiring no oxygen and generating no heat. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. Range 120 feet; Targets 1 spell effect or unattended magic item. 1. Explosive Torch sets creatures on fire, meaning they take 1d6 fire damage from your alchemical fire attack every round they're on fire. In addition, they offer the same +5 speed boost you get from the Boots of Bounding above. for example an everburning torch costs 110gp and requires 50gp in materials, meaning the spell is being cast for only 60gp, despite being 3rd lvl and only effecting one torch at a time (unless you're clever) ioun torches are literally free other than the materials. It was pretty gamey. Applying this same train of thought to the torch: it's not on fire, but it nevertheless illuminates like a torch is expected to. Light. Table: Bonus Types and Effects; Bonus Type Description Can Affect Sample Item Sample Spell; Alchemical: An alchemical bonus is granted by the use of a non-magical, alchemical substance such as antitoxin. This torch sheds light constantly, requiring no oxygen and generating no heat. Everburning torch Source Ultimate Equipment pg. As a move action , you can alter the amount of light shed by any non-magical light source within 60 feet so that its light…A torch also counts as a simple weapon, and most like a club as you mentioned. This is called an armor specialization effect. General Skill. 464 4. Price +2 bonus; Aura moderate transmutation; CL 9th; Weight —. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. Misc. Ring of Wizardry. Bunko's Bargain Basement recommends Liquid Sunlight (Complete Scoundrel p. Hat of the Magi Greater. Be sure to pickup an Everburning Torch as well, it will come in handy. Magical. Exhaling the breath is a two-action activity. If you have a Continual Flame effect active, such as from an everburning torch, what happens when Darkness (not Deeper Darkness, but I guess the same answer would apply if your Flame was heightened to 3rd level) comes into effect? They are of equal. Weapon Proficiency Feat1. 5. With it, you could get an Eclipsed Everburning Torch or Eclipsed Ioun Stone for the same price as normal (110 gp and 75 gp respectively). A flask of holy water can be thrown as a. 0. This torch sheds light constantly, requiring no oxygen and generating no heat. Correct, continual flame (and stuff like everburning torches which are just continual flame cast on an object) is also vulnerable to counteract checks. Everburning Torch vs Shadow Breath. This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. Cloak of Elvenkind. This determines the initial misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction, as illustrated in the diagram above. Bloodline imperial. Wiki Pages Latest activity. Items that boost an attribute are called apex items, and you can only benefit from one attribute bonus at a time. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Light effects overcome non-magical darkness in the area, and can counteract magical darkness. For one action you can heal a touched creature for 1d8 (per spell level). False teeth (clockwork) 100 gp: 1/2 lb. Summon Animal CRB : 3 Actions is a big Action cost, and with just a 1-minute duration you typically want to cast this at the beginning of combat to maximize. Make sure you are up to date (Torch lighting was not added until version 3. Everburning torches are based on Continual flame. This torch sheds light constantly, requiring no oxygen and generating no heat. Weapons come in all types and shapes and their main differences are Reach,. Price 110 gp; Weight 1 lb. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. It's Cavalier (Honor Guard) 4, Bard 1 and then going into Battle Herald prestige class. Burning Arc Information. Light. Battle Herald gives you Inspiring Command: Teamwork, which increases Aid Another rolls by 1-4, and amount aided by 1-4. Dagger, Everburning Torch, Punching Dagger, Light Mace, Sickle Martial weapons that are also light: Light Hammer, Handaxe, Kukri, Light Pick, Shortsword Exotic weapons that are also light: Kama, Sai Yes I know many questions. This is the file that is shared in the CoS for Pathfinder 2e folder in the Google Drive, as it is the one that I would recommend GMs actually use. Transferring Runes. Bonuses, and penalties apply to these rolls just like with other types of checks. Choose a single action or free action you can use, and designate a trigger. Ostensibly an everburning torch is a spent/unfueled torch (1cp) with continual flame cast upon it (50gp material component). Eternal Torch [one-action] Feat 1. Source Core Rulebook pg. You gain the lay on hands devotion spell. Light Spell cast on him. If the bearer expends one use of mythic power, the lantern gives off light as a mythic daylight spell for 1 hour. Pathfinder: GM Core + Gamemastery Guide by Paizo Marvel Multiverse RPG: Core Rulebook Bundle by Marvel Tools Toggle Dropdown. The Founderflame Torch is a straight upgrade for only 250gp. More HP is always good, but you already have great Con and plenty of defensive and healing options. Pathfinder: Wrath of the Righteous - Enhanced Edition. Everburning Torch This otherwise normal torch has a continual flame spell cast on it. Bulk —. What am I doing wrong? < > Showing 1-6 of 6 commentsSource Treasure Vault pg. Source Core Rulebook pg. Usage held in 1 hand; Bulk L. The flame can be covered or hidden, but can’t be smothered or quenched. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this. Holy water damages undead creatures and evil outsiders almost as if it were acid. Abadar’s cathedral-banks are found in many cities and places where order thrives or is gaining a foothold. Mar 7, 2019, 12:51 am. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Attack rolls beyond a weapon’s range increment take a –2 penalty for each additional multiple of that increment between you and the target. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. DESCRIPTION. The wealth to level chart was followed such that the treasure explicitly laid out in the "loot" sections adds up to exactly 1,835 GP in value (175 gp + 300 gp + 500 gp + 860 gp). Join us on for more discussion on discord. Source Core Rulebook pg. Double the effective radius of bright light and of shadowy illumination for such characters. EVOCATION. Happy birthday, Kingmaker!Everburning Touch (Ex) Any weapon held by a pyrotechnicist is considered to be an everburning torch. 0. A flask of holy water can be thrown as a. This is called a critical specialization effect. Explore. A continual flame can be covered and hidden but not smothered or quenched. This uses the Craft activity, and you must be able to craft magical items. Usage held in 1 hand; Bulk L. However, when you speak a command word it lights up with a green flame and continues burning until you speak another command word. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. This also suppresses magical light. Mechanical Torch and Everburning Torch are torch upgrades. This happens in pretty much every Pathfinder 2e AP, by the way. Alternatively you just get 75gp to spend. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. Everburning Torch. Price 15 gp. Okay, so I thought to myself, "Hey, it would be really cool to have a dude be a flamewarden and dual wield the everburning torches!" I mean, I know it's not optimized for damage or anything, but it should still be "possible" So I made the character, opted to use weapon finesse since the torch is only 1 lb and a shortsword is twice that and is still finessable,. False manacles: 65 gp: 2 lbs. Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. These oversized shoes are worn over normal footwear. What magic items in all of D&D create a sustainable heat or flame, like a Magical torch that you can turn on or off that effecitvely creates heat like normal fire as opposed to instantaneous fire and done items like a wand of fireball. Attempt a counteract check against the light effect. Choose a single action or free action you can use, and designate a trigger. Torch, Everburning. TheGamingWyvern •. Perfect vision + Everburning Torch (PF2E) This is a pretty random question, and not super important, but I was wondering - when you equip a character with an item that sheds light, is it possible to change the light animation for the item they're carrying? I'd love to do that, but couldn't quite figure it out. 2. If your attempt is interrupted in any way, you must start over. Special You can select this feat more than once. This action grants the shield’s bonus to AC as a circumstance bonus. Level 3: Fleet. The problem is that the 1st level items are either redundant (everburning torch and dull aeon stone) or are unusable for my. Source Core Rulebook pg. Chain Gear 4 gp Core Rulebook Common. An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items. Sell it for 1/2 of the 15gp price of the EB Torch, and profit 1. Levitate allows you to move yourself, another creature, or an object up and down as you wish. A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness. Your turn then ends. A torch. The trigger for the ready action has to be based on an event in the in-game world and not on a rules concept. Light Spell cast on him. You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. In Pathfinder 2e the +1 rune on the shortsword can be moved to another weapon by a skilled crafter with the craft magic feat. For me, I tend to equate 1cp with the buying power of about $1. This basic snare consists of hidden spikes that rely on a creature’s momentum to lacerate or potentially impale it as it enters the snare’s square, dealing 2d8 piercing damage. Characters with low-light vision ( elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Bulk —. Shortsword. So including it in a character's stats seems like a no-brainer. An everburning torch is one of the most common applications of permanent magic. 1 person marked this as a favorite. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. Game Master. Success You identify the item and the means of activating it. 1. 28. An everburning torch cast light out to a distance of about 40 feet (12 meters). A tabletop role-playing game community for everything related to Pathfinder Second Edition. Well, for a simple example, take a look at the Pathfinder 2e fighter class table and the number of moving parts you have at level 10 (ancestry feats, class abilities, class feats, skill feats, skill proficiencies, various items that will often have a daily or encounter ability, etc), and compare to how much more limited the set of abilities and. Givem a lantern or torch or cast light. While carrying a torch in this way, you must attempt a DC 11 flat. Failure You fail to identify the item but can try again. Anathema bring civilization to intrude on the wild, create undead, despoil areas of natural beauty. Sunrod: 2 gp: 1 lb. Kineticist Handbook: PF2 Class Guide – RPGBOT. I'm prepping for an upcoming Carrion Crown campaign in Pathfinder 2E and plan to share my work here. As with most role-playing games you will be able to loot valuable ingredients and gear from various containers, so be sure to look out for them. ItzEazee. Resonance__Cascade • 4 yr. You might still have to attempt Athletics checks to Climb in hazardous conditions, to. Evocation Light Magical. Usage held in 1 hand; Bulk L. Also, Fey Touched Gnome means that if you need the light cantrip, you can spend 10 minutes to swap your primal spell for the light cantrip. Bulk Values. Everburning torch = torch with a Continual Flame. Consumable Mechanical Snare Trap. Speed 20 feet, fly 25 feet Melee [one-action] jaws +9 [] (), Damage 1d6 piercing and 1d4 fire Arcane Innate Spells DC 15; Cantrips (1st) daze, light Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). The plan is to use their breath attack to extinguish torches that the party has. Smokestick: 20 gp: 1/2 lb. 591 4. A magical item radiates a magic aura infused with its dominant school of magic. An everburning torch is one of the most common applications of permanent magic. The flames are harmless and shed light as an everburning torch; the wearer can suppress or activate these flames as a swift. Price 1 sp. Description. Usage held in 1 hand; Bulk L. Some magic items have abilities that always function. Everburning torch: 110 gp: 1 lb. Potion of Expeditious Retreat is just a must-have item. It's a silly and very simple item but some creative players can really have fun with that. Though it's an improvised weapon so a -4 to hit. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity. Worst - Ones which you will not use. gg/pathfinder2e or f. Holy water (flask) 25 gp: 1 lb. Pathfinder: Kingmaker Wiki is a FANDOM Games Community. In earlier editions of Pathfinder and D&D it was an area burst that gave each character in the area a temporary bonus. The radius of normal and increased illumination of any torch held by a blazing torchbearer increases by 10 feet. You are as much a creature of cold as whatever ancestry you were born to. DESCRIPTION. Aug 29, 2013, 12:01 pm. The flame can be covered or hidden, but can’t be. Heal is a versatile and potent healing spell. Broken Tusk Pendant. Alchemical Poisons. You rapidly catalog and collate information relevant to your current situation. Blocks Gear 1 sp Lost Omens: Grand Bazaar Common. 464 4. The flame can be covered or hidden, but can’t be smothered or quenched. creating a macabre everburning torch. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. WHITE. System: Pathfinder 2E Location: Right here on the forum for OOC and IC Character Building: Follow the rules from the Core 2E book, (but please avoid goblin PCs!) to make a shiny 2nd Level PC. Source Core Rulebook pg. Squares filled with the web are difficult terrain. Pathfinder 2e Green Black Blue D23 Humanoid Dungeon White Room PF2e Core Medium Pathfider 2e Gamemastery Guide Red Voyage of the Fallen Star Building Abomination Vaults PF2e Bestiary Animal. More Fandoms Fantasy; Advertisement. Pathfinder 2e Nexus - Everburning Torch. 0. Magical Crafting Feat 2. Damage/Effect. A climb Speed allows you to move up or down inclines and vertical surfaces. Quick Squeeze Feat 1. This torch sheds light constantly, requiring no oxygen and generating no heat. Light sources only affect the brightness of your environment. I'm creating a nation in my campeign setting that has a primitive form of magi-technology that is more along. Success You squeeze through in 1 minute per 5 feet. The wearer of this brightly colored patchwork cape gains a bonus on all saving throws, as with a cloak of resistance, but the resistance bonus on Will saves is one greater. Sickle. Category Adventuring Gear Description This otherwise normal torch. Search forums Chat/Discord. Select one or more tokens, then activate the Light Torch macro. You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. A DM I played with ruled that an everburning torch couldn't be clipped to my belt, it needed to be held for the light cast to be effective. The problem is that the 1st level items are either redundant (everburning torch and dull aeon stone) or are unusable for my. To say an eidolon can use a magic item is a little bizarre. You become trained in all simple weapons. StabbittyDoom. Continual flame reads. Torches deal 1-4 fire damage as well as acting like a light mace. The rules in this book assume that all creatures are in bright light unless otherwise noted. Torch. With a misleading flourish, you leave an opponent unprepared for your real attack. ". You Squeeze 5 feet per round (10 feet on a critical success). Any ideas?. I'm creating a nation in my campeign setting that has a primitive form of magi-technology that is more along. Where in 1e your save DC included the level of the spell, in Pathfinder 2e your Spell Save DC is the same for any spell that you cast (though it gets complicated if you can cast spells from multiple traditions). You also stack Bard and BH levels for Inspire. Iomedae, the youngest among the prominent deities of the Inner Sea region, had already proven herself worthy of divinity before her ascension. Thank you for your consideration! The text was. Burning Arc is a Evocation Spell in Pathfinder: Wrath of the Righteous. You are immune to cold damage and gain the cold trait. While the other gods toiled away to create the world, she set her sights on the heavens, placing each star in. A bard from Pitax's Academy of Grand Arts, Eobald's protege – and Linzi's bully. Ostensibly an everburning torch is a spent/unfueled torch (1cp) with continual flame cast upon it (50gp material component). This otherwise normal torch has a continual flame spell cast upon it. Bulk —. Holy Water. Source Core Rulebook pg. Hello, As the DM I am trying to ambush my group. Neither of Owkcat's titles features darkvision or lowlight vision. Posts: 322; Share Tweet #3. Is it possible to run Pathfinder 2e if my players are too busy to read the. An oracle begins play knowing four 0-level spells and two 1st-level spells of her choice. In there you might have more chances in using torches. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. It seems strange to think of this utilitarian item as a one-handed weapon, but the. I'm a bit confused about the PF equivalent of short rests - the 10 minutes to Treat Wounds, Refocus, etc between encounters. This is really just a minor convenience change. No amount of water or coldness can extinguish the coal's warmth. Buff up then head through. Other technological firearms can be found in Numeria beyond the laser pistol—see Pathfinder Campaign Setting: Technology Guide for more examples of advanced firearms such a character could use. Some topics might appear on multiple lists, but the skills could give different information. But that's very very rare case. This torch sheds light constantly, requiring no oxygen and generating no heat. Melee attack modifier = Strength modifier (or optionally Dexterity for a finesse weapon. An everburning torch is one of the most common applications of permanent magic. 25 Perception +8 Languages Hallit Skills Athletics +6 (+8 to Shove with shield raised), Intimidation +6, Survival +6 Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +1 Items wooden shield (Hardness 3, 12 HP, BT 6) with shield boss, everburning torch, hide armor, polished topaz worth 25 gp, spears (3)Designing an interesting boss map. If needed, the torch can be dropped at the beginning of the encounter, lighting from that spot. It bestows one permanent negative level on any. The flame can be covered or hidden, but can’t be smothered or quenched. Bulk —. While giving off light as mythic daylight, the. Chalk Gear 1 cp Core Rulebook Common. Graygan Sep 27, 2018 @ 7:44pm. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. Light the tiger. Usage held in 1 hand; Bulk L. Everburning Torch. Gozreh is the sea that encapsulates the land and the wind that moves its surface, the birds that traverse the sky and the clouds that shield them. Pathfinder Bless. In Burning Dawn #2-11: The Pathfinder Trials #2-12: Snakes in the Grass #2-13: A Gilded Test #2-14: Lost in Flames #2-15: A Dirge for Sarkoris #2-16:. A continual flame can be covered and hidden but not smothered or quenched. The Through the Ashes DLC has environmental interactions. A bard from Pitax's Academy of Grand Arts, Eobald's protege – and Linzi's bully. I always imagined a pyrotechnic to do exactly that: draw upon the fire and the smoke of an everburning torch he's holding. Tips for use of tiger torches: Open the tank slowly. This is really just a minor convenience change. Choosing a trigger that activates when enemy moves next to you should be fine. When a character creates consumable items, they can make them in batches of four, as described in the Craft activity. Evocation Light Magical. Everburning Torch finesse. ) Make sure from the inventory tab you equip the torch in one hand. Source Core Rulebook pg. Description This tarnished ring looks like a fiery halo set ablaze in evil-looking fire. These items have the invested trait. Felsine, or "Kittfolk", are small sized feline humanoids who can specialize in healing their allies, cursing their enemies, or using their signature Battle-Horn as both a weapon and instrument. This also means that a level 2 Darkness spell not only suppresses your average Everburning Torch (or any item with a level 2 Continual Flame spell on it) but the Darkness spell can also be cast to Counteract the Continual Flame spell instead of creating an area of darkness, potentially removing the magic from an Everburning Torch or item with. Some other really, REALLY fun feats are Burn! Burn! Burn! This one is fun if your DM interprets something a fun way. This mobile collection of vials and chemicals can be used for simple alchemical tasks. D&D 3. That said, certain avenues do exist. 56, PRPG Core Rulebook pg. Cast [two-actions] somatic, verbal. There are three levels of light: bright light, dim light, and darkness. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023;Nature. And continual flame could just as easily be cast on anything other than a torch shaped stick. 531 4. 277 4. Deeper darkness counters or dispels any light spell of equal or lower level, including daylight and light. If you make a melee attack with a burning torch. Average 35×1. 464 4. There's no Activate action on a torch, you need to have some way to set it on fire. It's as bright and hot as a torch. Okay, so I thought to myself, "Hey, it would be really cool to have a dude be a flamewarden and dual wield the everburning torches!" I mean, I know it's not optimized for damage or anything, but it should still be "possible" So I made the character, opted to use weapon finesse since the torch is only 1 lb and a shortsword is twice that and is still finessable,. Everything else is dim light. Okay, so I thought to myself, "Hey, it would be really cool to have a dude be a flamewarden and dual wield the everburning torches!" I mean, I know it's not optimized for damage or anything, but it should still be "possible" So I made the character, opted to use weapon finesse since the torch is only 1 lb and a shortsword is twice that and is still finessable,. Felsine is a new ancestry from An Eldritch Dreams Games. This breakdown follows the format of the class description for easy reference.