Wand of magic missile 5e. The wand regains 1d3 expended charges daily at dawn. Wand of magic missile 5e

 
 The wand regains 1d3 expended charges daily at dawnWand of magic missile 5e  During the adventure, I found a magic wand called a wand of shield

It deals about the same damage as Magic Missile, but requires an attack roll. Sorcerer: Distant Spell Metamagic. that trigger off of an Attack or Hit. Thanks in advance!The Wand of Magic Missiles lets a character do guaranteed damage at range. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. (I’d probably argue that attunement shouldn’t matter for recharging, so your fighter can recharge the wizard’s wand if they’re busy recharging some other item. So at first it seems as though 1 spell level is 1 . The wand regains 1d6 + 1 expended charges daily at dawn. Wand, uncommon. At 3rd level Magic Missile does (1d4+1)*5, average of 17. September 17, 2023 Wand of Magic Missiles 5e Wand, uncommon This wand has 7 charges. The thing to keep in mind with them is that their Spell DCs are very low, because it assumes the lowest possible stat. Wand, uncommon. In the 2e DMG check out tables 92-94. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. I also knew that. Any item that can cause damage in any way is considered illegal for general purchase, requiring connections through the Thieves Guild. Wand of Magic Missiles. The wand regains 1d6+1 expended charges daily at dawn. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. Wand of Magic Missiles. You can increase the spell slot level by one for each additional charge you expend. Not for magic missile, as it does not involve an attack. (PHB, p. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. Rare: I think Cloak of Displacement may be the best choice, especially when coupled with the fairly high armor class an artificer achieves. This wand has 7 charges. 211 Tags: focus • wand • uncommon. Detect Magic. An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. 5 but I assume it works in 5e too) Otherwise, something that needs some creativity: Grappling hook bracers, basically pull you to a point, up a wall, or an enemy to you. The magic item is casting the spell NOT YOU. You can increase the spell slot level by one for each additional charge you expend. Start 3 levels of artificer battle smith and give your SD wands of magic Missile to use as your bonus action and get heavy armor+ con proficiency. 20 Intelligence. In front of your fireplace, you hear the distant sound of adventurers fighting in your dungeon and sigh. Any item that has been animated by magic. Baldur's Gate 3: List of Mechanical Differences from 5e (need assistance to fill the list) Stalker0; Aug 14, 2023; One D&D (5. Ironically, this is a 5e departure from previous 3. 3E: The PCs find a wand of lightning bolts. Repeat tomorrow when charges reset. This means it will take 5 days of preparation. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. This wand has 7 charges. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. Oh, yeah, sorry. ago. quindraco. Material preparation takes one day per 25gp of cost. For 1 charge, you cast the 1st-level version of the spell. Edit: A number of comments have highlighted that artificers don't have magic missiles, thankfully if we take one more level in artificer we can replicate uncommon magic items, allowing for a wand of magic missiles, that can cast it up to 7th level, and there is no restriction on not making this our arcane firearm, and I am pretty sure most DMs. I’m in a game where the DM is new and we just ran Lost Mine as the starter. So, it can use a wand of magic missiles but not a broom of flying. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional. So the rules lawyer wand of Empowered Fireball would cost the same the normal wand of fireballs (of the same caster level). The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. Bite. Wand of Magic Missiles. For example, the Wand of Binding uses actions and reactions. I have found that the wands seem too powerful in 5E for their rarity. Specific parts of a creature can’t be singled out. When I land a Fireball, I'm usually pretty pleased if I catch three or four. Here's what I'm thinking. 30 x 1d4+1. You can increase the spell slot level by one for each additional charge you expend. If a DM wants to allow this I don't think it would be too broken. At Higher Levels. This bonus is. You can increase the spell slot level by one for each additional charge you expend. For 1 charge, you cast the 1st-level version of the spell. It regains recharges at dawn, but if you cast all of the charges in a day, it has a chance to crumble to ash and be lost. A rare few are metal, glass, or even ceramic, but these are quite exotic. ) The description of the wand of shield on p. We approached the tower and saw a group of 10. This wand has 7 charges. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Wand, uncommon. This wand has 7 Charges. When you make the spell's attacks, you do so with an attack bonus of +5. This wand has 7 charges. Basically, taking the robe of stars, powered down to say a second or third level casting of magic missile. If it's the same as many spell based wands (1 charge for base level), the putting stuff like fireball and other high level spells might be the best option, since they're the ones you'll probably need the most. Wand, uncommon. A +1 sword and a wand of Magic Missile is only different in that the wand does spell casting action to activate instead of an attack action. CryptoMy prices: 50,150,350,850,1800,4500, 7400, 14000, 25000. Going 18 levels into wizard would let you select magic missile as a spell mastery option for a 1st-level spell you can cast at will. The staff of power is a very potent magic item, with offensive and defensive abilities. In those 3 castings I did 204 damage. Wand, uncommon. Wands typically have charges to manage them as a resource. My 5e group just finished playing through the 5e Starter Set. It starts with 6 charges (or 1d8). One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. These list character classes allowed to use each rod, staff, and wand. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Wand of Lightning Bolts. ) Wolfhunter333 • 2 yr. Wands are simpler: They are standard magic items, with standard activation procedures. 5] There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. EX: Wiz of Lv 9 casts Magic Missile firing 5 missiles at the intended target. Magic Missile. The wand regains 1d6. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. You're a level 18 magician, as old as empires. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. If you expend the wand's last charge, roll a d20. The wand regains 1d6 + 1 expended charges daily at dawn. you roll 1d4+1 and get a result of 3, for example. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. However, that's not how the rules actually work, so we have an uncommon item that is far more useful. Wand of Manifold Missile: 1 missile per action. For 1 charge, you cast the 1st-level version of the spell. Now if the usage of the focus wasn't a concern here, going based on 2 sage advices, arcane firearm would benefit 1 of scorching ray's beams, but every dart from magic missile. . The darts all strike simultaneously, and you can direct them to hit one creature or several. Increase the spell slot level by one for each additional expended charge. You can increase the spell slot level by one for each additional charge you expend. You are not using any verbal, somatic, or material components when you use a magic item. So, Quickened Spell only works on spells that you cast. Zee Bashew has a video on Magic Missile that points out each individual missile counts as a. Chromatic Orb VS Magic Missile. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. You can't aim and shoot while casting Magic Missile. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. With that casted, Lightning Bolt shattered their morale and the rest was history. On a 1, the wand crumbles into ash. This wand has 7 charges. And there you have a fighter with a glorified wand of magic missiles that does other stuff, eventually, but feels unique, special and super awesome, while at the same time not stepping on your mages toes! ReplyThis wand has 7 charges. For 1 charge, you cast the 1st-level version of the spell. They spam lightning bolts in a few combats and the wand depletes. The user could also use the wand to release more magic missiles, but this would result in more charges being used up. On a hit, the missile does 2d4 force damage. If the attack roll scores a critical, the missile does 5d4 force. To elaborate a bit, ". Magic MIssile doesn't have one damage roll per dart; it's one damage roll, period. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. Wand of Magic Missile and cheap hirelings. Item Tags: Detection. . Once they’re gone, they’re gone. Wand of Magic Detection. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. When all charges are spent, the wand operates like a normal wand. Normally, it would do (1d4 + 1) * 3 damage to a creature. Some wands require command words and actions to activate. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. Yes. Awoken123 Red Wizard • 4 yr. This means all interactions with spell casting still apply, such as the 1 spell per turn limit, counterspell, and then your situation, raging. SkuzzillButt • 2 yr. Otherwise, for example the Wand of Magic Missiles, anyone can use them. this is better in 3. This wand has 7 charges. In that, Glass-staff used a Staff of Defense in one hand and a. One’s a class rule and the other is a magic item rule. In this case. 141 (under the heading "Spells"):. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. You can increase the spell slot level by one for each additional charge you expend. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. I only said the first section does matter because it maintains some level of balance, otherwise there is a statistical advantage of every player seeking out a familiar of some sort to get an NPC with three more attunement slots, even if that NPC can't attack, since they. It cannot miss or be avoided. Cody casts magic missile with a 9th level slot selecting Tessa as the target for every missile. You can increase the spell slot level by one for each additional charge you expend. Don't sleep on Magic Missile. Alternatively to artificer you can just go chain warlock 3 and an imp/sprite can use wand of magic missile as your bonus action. 5 and I was just wondering if you think the discount for making wands would make a character like this more viable?Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Neither does any additional character option / feats / etc. You can increase the spell slot level by 1 for each additional power die rolled. Tormyr. On a 1, the wand crumbles into ashes and is destroyed. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . Chaos Bolt deals 2d8+1d6 damage, which is super weird but is intentionally built that way to allow the bolt to jump to a second target if you roll doubles on the d8’s. Fire 9 missiles per turn until you're out of wands. Dzaan creates three darts of magical force. Specific parts of a creature can’t be singled out. Lost Laboratory of Kwalish. Some creatures regenerate, some have Darkvision, the Rug of Smothering just happens to have an ability that transfers damage it takes to its victim. . Copying a Spell into the Book. Magic Missle doesn't require an attack roll. The wand regains 1d6 + 1 expended charges daily at dawn. In 5e the "official" Wand of Magic Missile (DMG p211) has 7 charges. Yes, magic missiles automatically hit. Since each magic missile, or dart, is not an area of effect damage, each one does its own 1d4+1 damage. magic missile (9th). For 1 charge, you cast the 1st-level version of the spell. Evocation wizard + hexblade warlock is the best option imo. This is such a weird comment. Wand of Magic Missile 5e – Gain the power of consistent damage. You can increase the spell slot level by one for each additional charge you expend. IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. Magic Missile also upcasts really well with Bloodletting Focus, since not only do you get more missiles but the extra. Wands are spell focuses for arcane casters and druids. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Magic Missile (1st-Level Spell; Requires a Spell Slot). Hoard them. When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. The wand regains 1d6 + 1 expended charges daily at dawn. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. This wand has 7 charges. Basically, Magic Missile is treated as an area effect attack. It created a spell like effect that was described exactly like a magic missle spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. g. Wand of Magic Missiles: 1,000: Wand of the War Mage +1:. Wand, varies. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. The wand regains 1d6 + 1 expended charges daily at dawn. I do like your higher end numbers, but I think your lower end numbers are too low. Any item that has been animated by magic. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. If a Sorcerer, Warlock, or Wizard are holding a wand, they can use that as their spellcasting focus. I think the intent was probably that with the bag of holding you'd have to legit search for the item you want, taking an action each time you attempt (an item meaning random), and with the haversack it would just take a single action. Whether or not the spell can be Counterspelled Errant Wand of Magic Missiles. For 1 charge, you cast the 1st-level version of the spell. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Simply replace casting Magic Missile, with an Eldritch Blast. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. "This wand has 7 charges. Re: Help me build Captain Magic Missile, please. Magic items which cast 1st level spells are usually uncommon. Show. For example Make a wand of magic missile a sword of a thousand cuts. 35. The only way that rule would apply is if each dart hit multiple targets. Note that other wands do break invisibility depending on what they do. For 1 charge, you cast the 1st-level version of the spell. The effect would be clicked 3 times (MM does 1d4+1 force damage on 3 targets) but the slot used would be clicked once, except if the user wanted to use. Magic Missile is pretty decent, hardly game-breaking. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. As can be seen, the Domain entries are separate to the Cleric entries. The rule above applies, but Magic Missile, unlike every other spell in the game, deals a different amount of damage to each target. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. While wearing this circlet, you can use an action to cast the Scorching Ray spell with it. It deals mediocre damage but cannot miss or be evaded. I'd say it depends on how it works (I'm assuming the wand gains some charges at each dawn like most wands). An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. The rules of D&D 5e don't cover Magic Missile very well, so whether each missile counts as a separate source of damage is at best unclear. Devastating Magic Missile. DESCRIPTION. That means that a cleric can attune to and use it, even though clerics are unable to cast the Lightning Bolt spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. After having asked on the official D&D facebook page, I've gotten the answer that it's not possible for a Wizard to learn a spell from a magic item the way I've described it. The potion is giving the spell effect, NOT YOU. You can instead expend 2 charges as an action to fire a powered up bolt (4d4 +1 peircing damage) adding dex and proficiency in hand crossbows. Wand, uncommon. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. This wand has 7 charges. Specific parts of a creature can’t be singled out. Wand of Magic Missiles. #4. com A question about the balance of the Wand of Magic Missiles and the Magic Missile spell in D&D 5e. Wind Fan. I have a Fighter in my game trying to use a Magic Missile Wand as a One-Handed Weapon Attack to get the benefit of the Crossbow Expert Feat. The rules for Magic Missile in DnD 5e are as follows: You only roll the 1d4. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The darts all strike simultaneously and you can direct them to hit one creature or several. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. Notes:. Ice Knife deals 1d10 piercing, so by the time you get a Wand of the War Mage, you probably don't care about the 1d10 damage. The answer explains that the wand is more powerful at low levels, but slower to recharge and more likely to burn out, while the spell can be cast repeatedly and has. Lightning. A wizard can't cast 7 fireballs in a day until 9th level. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. Command: While holding the wand, you can use an action to expend 1 charge and Command another creature to flee or grovel, as with the Command. Viewed 701 times. Specific parts of a creature can’t be singled out. 128D&D 5e: Homebrew Cursed Magic Items. For 1 charge, you cast the 1st-level version of the spell. Otherwise, look for items that are just generally good (cloak of protection, stone of good luck) or items that give you warlock extra resources (wand of magic. With decenies came nihilism and now you could be considered evil. I'm not sure if this violates the "only one non-cantrip spell per turn" rule. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Benign Transportation (Recharges after Jim Casts a Conjuration Spell of. Staff of the Magi. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Jim's Magic Missile. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. You create three glowing darts of magical force. Even in a high magic game, I'd personally never give out something that powerful that early. In the case of this wand, which doesn't require attunement, the Identify spell seems to be the only. 5 rulings. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. A level 2 Sorcerer has 3 spell slots. skeleton has a challenge rating of 0 and is worth 0 XP. This wand has 7 charges. This wand has 7 charges. A magic item has a lot of effects, and a lot of the time, it is simply mimicking what a spell already does, improves upon it slightly, or is a worse version of that spell. Magic Missile is Better Damage than Chaos Bolt. It regains 1d6 + 1 expended charges daily at dawn. Jeremy Crawford has said via Twitter that casting spells from magic items (scrolls, wands, staves, etcetera) is neither a Use an Object/Item nor a Cast a Spell action. Also, all missiles "strikes simultaneously" which enforce the idea of. If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. Magic Item Prices. If you expend the wand's last charge, roll a d20. I've read that 5e is balanced so that the players don't need that much magic as in earlier versions or Pathfinder. You can increase the spell slot level by one for each additional charge you expend. This wand has 7 charges. Due to my increasing love of D&D 5e wands, I’ve summarized everything I know of them. Consider the difference between a 3E Wand of Lightning Bolts and a 5E Wand of Lightning Bolts. , one creature. For a 1st-level Magic Missile this raises the average damage from 10. This wand has 7 charges. On a 1, the wand crumbles into ashes and is destroyed. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. This wand has 7 charges. A Wand of Magic Missile can be turned into an Arcane Firearm (it is a wand after all), an Orb of Dragonkind cannot (since it's not a wand, rod or staff). The problem is that I, and my players, really like magic!It's basically a prototype version of the wand of the war mage which has the same wording: While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. If the wand / whatever happens to have multiple spells, then each charges effect would be random from the available spells. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. "375 gp × the level of the spell × the level of the caster. This wand has 7 Charges. Uncommon: Magic Detection, Magic Missiles, Secrets, Web^ Rare: Binding^^, Enemy Detection^, Fear^, Fireballs^^, Lightning Bolts^^, Paralysis^^, Wonder^^ Very Rare: Polymorph^^ ^ attunement ^^ attunement by spellcaster A default Wand of Magic Missiles has seven charges. 5, which. Maybe that. A wand of Cure Wounds might not break the game, especially if it has 3 charges per day (similar to the uncommon item eyes of charming, DMGp. grrrrrr. Wand of Magic Missiles. Activating one of the wands doesn't come under the Use an Item action. If the effect causes you to cast a spell from the wand, the. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Treasure The skeleton’s wand is a +1 wand of the war mage. Magic Missile - unique Ability Throws out 4 purple balls that home in on an enemy and explode on impact. A magic item’s description explains how the item works. Wand of Magic Missiles Details. Use every single charge in the wand as an action. 40. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Also he had a staff of defense. 3d4+3 in total. Yeah normal Drakes are INT 4, the Drakewarden's Drake is INT 8 and is actually a small dragon. fandom. You select every target getting hit then roll for damage and if a creature dies to the first missile and you shot all 3 at them the other 2 missiles still go to the target. A wand is a thin baton that contains a single spell of 4th level or lower. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. Engraving with a wand of magic missile will give the message that "The floor. Notes: Detection. (I'm also aware of the Artificer's 10th level Magic Item Adept that makes crafting things faster and cheaper) I read somewhere that a spellcaster needs to be able to cast a spell to create a wand of that spell, so an Artificer could create a Wand of Magic Detection and a Wand of Web, because an Artificer has those spell in their spell list. For example the Wand of Magic Missiles just requires a creature to hold it and use an. 2011-02-14, 10:57 PM (ISO 8601)3 Wands of magic missile slotted into a holster on my forearm. ) The description of the wand of shield on p. More details on the Wand of Magic Missiles can be found at. Both the Wand of Magic Missile and Wand of Web are Uncommon Magic Items, and, with the Wand of Magic Missile you can expend all the charges to cast Magic Missile at 8th level that would deal an average of 35 Force Damage with no attack roll or saving throw, and the Wand of Web lets you cast the Web Spell (that is really good) with DC 15 (wich. . Notes: Spellcaster, Control, Shapechanging. The Arcane Firearm feature says:. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. 211. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . It's already a +1 bow, that would make it a little more fun without messing with too much. Each dart can target a creature of your choice that you can see within range. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Using a MAGIC item is not the same as using a mundane item. a tattered black cloak stands in the middle of the hall. This wand has 7 charges. But I wouldn't allow it to apply to magic missile - the whole point of that spell is you're trading some damage potential (by only doing 1d4+1 per bolt) and spending a spell slot for a guaranteed hit with only one possible. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Top 10 Magic Items for Warlocks. You do whatever the GM feels like. Look at it this way, you can spend two first level spells to do 6d4+6, or you can spend two first level spells to do 3d4+3d6+3.